RimWorld

RimWorld

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Rimarmory-Race to the Sea
   
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Mod, 1.4
File Size
Posted
1.798 MB
23 Mar, 2023 @ 6:34pm
1 Change Note ( view )

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Rimarmory-Race to the Sea

Description
This mod is CE compatible.



1.0 (3/23/2023): Initial release


Details:

RimArmory - Race to the Sea is a new Vanilla friendly weapon set bringing weaponry from the small European country of Belgium. Though most of said weaponry are from the National weapon manufacturer Fabrique Nationale Herstal (FNH). RimArmory plans to expand past this first set with more themed sets.

This is the start of a series with a Core module planned to be released to allow the RimArmory sets to talk to each other without trying to override each other’s definitions and allow for constant balancing across all packs. The Core will be released with the second RimArmory pack. For now think of Race to the Sea as a taste of what’s to come.

Please note I am no sound engineer so I am sorry if the sound effects are not great. If you have any suggestions that don’t just rip from popular video games as I want to try to avoid that as much as possible, I will be grateful for an enhanced sound library.

Known Issues:

Please report any bugs in the common section below.If possible please provide a log to make it easier to debug.


FAQ:

Q: Will this work with older versions of Rimworld prior to 1.4?
A: No. It uses some modern coding not found in 1.3 and older so is incompatible. Nor do I plan on back porting it to 1.3 or lower. I am the only coder on this small two man team.

Q: Is this mod CE, Yayo or VCR compatible?
A: Yes. Yayo has been tested and an internal CE patch file has been provided that autoloads on the detection of CE. However VCR has not been tested but should work. If it doesn't I can see about fixing that, especially with the Core.

Q: Will I go up against these weapons in Raids and see them on Ally colonists?
A: Yes. Everything has been properly tagged and tested. It's also Ideology ready.

Q: Can I request a weapon to be added to this pack?
A: No. However you can request weapons to see in future packs.

Q: Why isn’t X weapon(s) featured here?
A: 1) I wanted to try to avoid causing massive amounts of bloat 2) I have a place for it already in a future pack. 3) I didn’t think it fit with the theme.

Q: Can I craft these weapons and where do I craft them?
A: Yes, they can be made at Machining tables at the moment. This may change in the future.

Q: Is this save game compatible?
A: Yes. It can be added whenever you like. Just remember removing it may cause issues.

Q: Is this compatible with X weapon mod? (Such as RH2, RHK’s stuff and Vanilla Weapons Expanded)
A: Yes. Unless for some reason they use the same internal naming scheme or massively messes with the combat system they should work just fine.

Q: I really like your work and want to donate to you, do you have a link for that?
A: Yes, I have a ko-fi. https://ko-fi.com/radar651

Q: What’s the next pack planned?
A: Old Metros, a Metro 2033 themed pack already in development.
5 Comments
Scout Gaming 24 Mar, 2023 @ 3:02am 
Makes sense since XM177 got the 30 round magazines supplied earlier. M16A1s were supplied with 30 rounders later, near the end of the war
Radar  [author] 24 Mar, 2023 @ 2:41am 
The M16 will have the 20 round and the XM177 will had the 30.
Scout Gaming 24 Mar, 2023 @ 2:40am 
US Vietnam war pack will have M16 and XM177 with 20 or 30 round magazines?
Scout Gaming 24 Mar, 2023 @ 2:39am 
I LOVE FN HERSTAL
Dez The Dapper Bocchi 23 Mar, 2023 @ 7:39pm 
You got me excited for boats, ever since that mod quite a few updates ago...