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About the caravans, it actually makes a lot of sense. The way storing works seems to have some special cases for caravans. In fact, I actually got an error related to caravans that was caused by this mod and the ticking code of contamination.
Contamination happens on caravans.
The Broots themselves may not be lethal with poisoning turned off, but their contamination code still seems to be active and that might be where everything is stemming from.
The idea behind it is great. It offers a solid risk to counterbalance the rewards of this mod. The issue is it becomes onerous to deal with due to the micro-managy nature of it the contamination code. If the micro manage aspect could be addressed, it wouldn't be bad at all.
How is 'next to' defined? Is it 'Within the same cell?' Is it 'One cell adjacent to?' I honestly think just disabling the Contamination code might solve everyone's issues with it.
In any case, I will revise the setting, because it could be having problems after updates. Apologies for the inconvenience, though.
Sorry if my comment comes off as rude but I've tried to solve this over and over again, it didnt happen before, it only started happening recently, and there definetly arent any mod problems since any mod that affects the health tab ive used with it before with no issues, it only just now happened.
@Argón, could I pretty please hazard you for some mechanical details of what each tea does? I've been struggling to actually see any benifits when I try and Do Science in my live play throughs.