Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

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2 серп. 2014 о 1:25

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Bugs

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First room: paint leaking. It's like portal bumping for the paint gun.
Second room: should be idiot-proof, where you can't trap yourself whatsoever, yet...

The solution to a proper, idiot-proof exit is this: put a regular fizzler as close to the exit door as possible, and put the paint gun decativator (purple fizzler) as far away from the exit door as possible.
Коментарів: 7
Aleskei 12 лют. 2016 о 14:00 
It's my video solution on your testing: https://www.youtube.com/watch?v=kjL2w_XRQhY
The Sojourner  [автор] 10 серп. 2014 о 19:56 
I edited the instances in Hammer, and it wasn't hard to do at all (took about 15 min or so). I also edited the sound for the crusher instance since those things are LOUD AS HELL!!!
Naxreus 8 серп. 2014 о 15:57 
hahaha that hilarius bugs, aperture tag pls you are drunk ^^ there are some ways to solve these bugs but yeah you must use you brain to fix that bugs :P
The Sojourner  [автор] 2 серп. 2014 о 22:01 
I was messing around with all sorts of stuff. Paint leaking can occur wherever there's a barrier (glass or grating) or a field (fizzler, laserfield or other), no matter what position it's in. Paint leaking can also occur with panels and doors too. Light strips may prevent portal bumping, but not paint leaking.

Also, good notetaking with the paint gun activators. Ironically I discovered this after my cleansing gel maps :P
wildgoosespeeder 2 серп. 2014 о 21:09 
The paint gun enablers also clean off gel-coated cubes as if it got sprayed with cleansing gel.
wildgoosespeeder 2 серп. 2014 о 21:07 
Not to mention that paint leaking occurs with the paint gun enablers, which also act like a paint fizzler.
wildgoosespeeder 2 серп. 2014 о 17:17 
Show to Motanum.