Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

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4.358 MB
2 Aug, 2014 @ 1:25am
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Bugs

Description
First room: paint leaking. It's like portal bumping for the paint gun.
Second room: should be idiot-proof, where you can't trap yourself whatsoever, yet...

The solution to a proper, idiot-proof exit is this: put a regular fizzler as close to the exit door as possible, and put the paint gun decativator (purple fizzler) as far away from the exit door as possible.
7 Comments
Aleskei 12 Feb, 2016 @ 2:00pm 
It's my video solution on your testing: https://www.youtube.com/watch?v=kjL2w_XRQhY
The Sojourner  [author] 10 Aug, 2014 @ 7:56pm 
I edited the instances in Hammer, and it wasn't hard to do at all (took about 15 min or so). I also edited the sound for the crusher instance since those things are LOUD AS HELL!!!
Naxreus 8 Aug, 2014 @ 3:57pm 
hahaha that hilarius bugs, aperture tag pls you are drunk ^^ there are some ways to solve these bugs but yeah you must use you brain to fix that bugs :P
The Sojourner  [author] 2 Aug, 2014 @ 10:01pm 
I was messing around with all sorts of stuff. Paint leaking can occur wherever there's a barrier (glass or grating) or a field (fizzler, laserfield or other), no matter what position it's in. Paint leaking can also occur with panels and doors too. Light strips may prevent portal bumping, but not paint leaking.

Also, good notetaking with the paint gun activators. Ironically I discovered this after my cleansing gel maps :P
wildgoosespeeder 2 Aug, 2014 @ 9:09pm 
The paint gun enablers also clean off gel-coated cubes as if it got sprayed with cleansing gel.
wildgoosespeeder 2 Aug, 2014 @ 9:07pm 
Not to mention that paint leaking occurs with the paint gun enablers, which also act like a paint fizzler.
wildgoosespeeder 2 Aug, 2014 @ 5:17pm 
Show to Motanum.