Total War: WARHAMMER III

Total War: WARHAMMER III

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Savage Hunters: The Tribe of the Wolf
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overhaul
Tags: mod
File Size
Posted
Updated
252.330 MB
11 Mar, 2023 @ 9:42am
23 Feb, 2024 @ 5:31am
15 Change Notes ( view )

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Savage Hunters: The Tribe of the Wolf

Description
Updated for Patch 4.2

About the "Tribes of the North" Mod
This mod is going to be maintained SEPARATELY from Tribes of the North. This mod is our original, non-canon lore centered on the characters of Rafford, Rána, Arngrim, and Hidolfr. Wolfguard were our own creation, as was the tribes location and purpose.

Our collaboration with Tribes of the North modifies the Wolftribe to fit lore (as there is an actual loreful "Tribe of the Wolf "mentioned in official sources). Overall, the ToN version is far more balanced and has some fun new toys to play with (such as the berserker twins).Rána and Hidolfr still exist in ToN, just with different names and some new abilities, but they are found in other tribes and will need to be confederated to acquire.

As for the Wolfguard...we'll see about incorporating them either as a limited recruitment unit via landmark (as in our mod) or as RoRs in a later ToN update. For now, we wanted to push out a solid initial release.

Let me reiterate, THIS MOD WILL NOT WORK with Tribes of the North. You will need to either play one or the other. I have no plans to create a submod moving or renaming characters, as ToN is meant to be the canon-version.

Thanks to everyone who has enjoyed (and continues to enjoy) our mod, and I encourage you to also try out Tribes of the North and to leave good ratings on it -- it is an immense collaboration from many talented modders that gives Norsca and all its diverse tribes the love they deserve.

Find it here:
https://steamproxy.com/sharedfiles/filedetails/?id=3236566964

Now with Support for The Old World Campaign!
The Tribe of the Wolf has surfaced in the frigid lands north of the Old World, with a few minor changes:
  • The missions to unlock Hidolfr and Rana now require you to travel to different regions
  • The Tribe of the Wolf starts at war with the Archaon (this was determined by TOW's initial diplomacy settings).
  • Be careful, you have 2 Dark Fortress locations which you cannot lose to a WoC faction: Naglheim, and the Monolith of Gutrot.


Rafford the Wolf
On a cold and perilous Rúnanótt (or “Geheimnisnacht,” as the southerners call it), a dying thrall fled into the tundra to give birth. Her wails were loud and lonely, but her efforts bore fruit — her babe’s first breath was full of ice, and Rafford was welcomed into the world by the distant howling of wolves. How the boy survived is a matter of speculation, as are his origins. Some say his father was a thrall, others a chieftain. Many, however, claim he is the offspring of Olric himself, and that the Winter Wolf carried him to safety that fateful night. Regardless, it is true that the blood of a wolf runs through Rafford’s veins. A Skin Wolf since birth, Rafford has mastered his feral and savage appetites, channeling the beast’s bloodlust against his foes. His ferocity and prowess have become a local legend, drawing other skin wolves and werekin to his banner. For now, the Tribe of the Wolf rules the Naglfari Plain, hunting across its mountains and tundra. Yet greater prey lives beyond the Tribe’s lands – perhaps it is time to begin the Hunt?

Rafford Olricsson, “The Wolf,” is a new legendary lord for Norsca. A mighty Skin Wolf, he can change back and forth between his human and beast forms in the heat of battle. He leads the Tribe of the Wolf in the Immortal Empires campaign.

New Faction: The Tribe of the Wolf
This mod introduces a new playable faction for Norsca: The Tribe of the Wolf.
While not canon (as the Tribe of the Wolf is an original creation), this faction is based on existing Skin Wolf and Norscan lore, with a nod towards the various gods and cultural beliefs of the Norscan tribes.

Faction Effects
  • Upkeep: -20% for Skin Wolves, Norscan Ice Wolves, and Warhounds (all armies)
  • Melee attack: +5 for Skin Wolves, Norscan Ice Wolves, and Warhounds (all armies)

Lord Effects
  • +12% Leadership for Skin Wolves (lord’s army)
  • +10% Weapon Strength for Skin Wolves, Norscan Ice Wolves, and Warhounds (lord’s army)
  • Vanguard Deployment for Norscan Ice Wolves (lord’s army)

New Units
  • Arngrim Frostaxe, a legendary Skin Wolf berserker and sworn blood-brother to Rafford.
  • Hidolfr One-Eye, a wandering Vitki who wields the powers of ice, snow, and beast.
  • Rána of the Wood, the chieftess of the Tribe and a huntress who rides upon a giant ice wolf.
  • Three new, limited-recruitment infantry units, including one Regiment of Renown, unique to the Tribe of the Wolf.

Other Features
Hunting Journeys
Rafford and the Packlords have access to the “Hunting Journeys” mechanic, a spin-off of the Path to Glory system. Venture out across the world and bring down certain foes, and your lords will unlock powerful buffs for themselves and their armies.

Hunting Camps
Rafford and the Packlords have attached hordes with a custom building set, allowing them access to limited unit recruitment, buffs for wolven units, and campaign movement and ambush improvements!

Credits & Special Thanks:
Creative Assembly – Supporting and enabling mod creation.
Da Modding Den [discord.gg] – Essential Hub for Modding Total War
Mixu – For his Slayer Hero mod which served as inspiration and reference for the Hunting Journey mechanic.
Fin – For the incredible screenshots.
Stratovarius – Database and modding support.
Groove Wizard – Database and modding support, as well as his building-modding guide.
Cryswar – Database and modding support, as well as his excellent modding guides.
Dietrich - For his AssetEditor tutorials and help with mount rigging.
BasedMemes - For help with mount rigging.
OrangeJulivs - For help with animation bugfixing.
The SCM team - For general feedback and being an awesome community to work with.

Bug Reporting:
Please leave any bug reports or incompatibilities in the Bug Report discussion below.

This mod is INCOMPATIBLE with the standalone lord-only Packlord and Rafford mods.
Popular Discussions View All (2)
8
7 Jul, 2024 @ 8:15pm
PINNED: Bug Reports
Salty Old Fisherman
284 Comments
MVGkaiser 28 May @ 10:06am 
update please
Rafgua 25 May @ 4:54am 
esta desactualizado y ya no funciona con las nuevas versiones del juego base
JBleezy86 20 Apr @ 12:33pm 
crash on start for me
freeman 19 Apr @ 5:22am 
its crashing on start
Cheeseberg 31 Mar @ 5:49am 
is it still working?
tjimagineer 17 Feb @ 9:12pm 
Sweet Thanks
Salty Old Fisherman  [author] 17 Feb @ 5:08pm 
@tjimagineer Yes.
tjimagineer 16 Feb @ 11:18pm 
Does this mod include a generic skin wolf lord? Like in your previous mod.
Salty Old Fisherman  [author] 15 Feb @ 8:47am 
@MissDevilo Lord/Agent mods are generally more compatible with new DLC and patches in the long term because their data isn't as affected by such updates. Full faction mods, on the other hand, are much more involved with many more tables, scripts, etc. that are easily broken.

I may or may not update this mod once the Hung mod (my current project) is released. To be honest though, since the Tribes of the North mod presents a more polished and balanced version of this faction alongside many other factions, I have a lot less motivation to do so, as it feels redundant.
MissDevilo 14 Feb @ 12:35pm 
I wonder because the two older mods for rafford are still working. Only this one, the newest is broken...

https://steamproxy.com/sharedfiles/filedetails/?id=2874708958
https://steamproxy.com/sharedfiles/filedetails/?id=2875501271
(you need both mods + mixu´s unlocker, at the time)