Company of Heroes 3

Company of Heroes 3

155 ratings
Realism Game Tuner: AI, Units, Trading, Game modes
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File Size
Posted
Updated
1.603 MB
9 Mar, 2023 @ 10:10pm
9 Sep @ 9:52am
116 Change Notes ( view )

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Realism Game Tuner: AI, Units, Trading, Game modes

Description
Game of Tanks - 01-09-2025
Transform Company of Heroes 3 into an epic tank duel! Victory now depends on protecting your mighty Champion Vehicle while hunting down enemy champions.

New Victory Condition
  • Destroy all enemy Champion Tanks to win instantly
  • Champion owners are protected from base annihilation
  • Defeated players become spectators while allies continue fighting

Champion Tank System
  • Free champion tank when you build your first Tier 4 structure
  • Faction choices: King Tiger/Tiger, Pershing/Easy Eight, Black Prince/Archer, Tiger/Elefant
  • Fully customizable stats: Health (100% increments), Armor/Speed/Damage (5% increments up to 300%)
  • Normalized base values ensure fair competition regardless of tank choice

What does this mod do?
Unlock unparalleled control with this comprehensive mod that significantly expands the in-game options menu. Customize game settings, units, vehicles, tanks, and AI to your exact preferences. Adjust resource income, accuracy, health, speed, armor, and more to create a balanced and personalized gameplay experience in any game mode.

Features
Resource Trading:
Amount
Manpower Cost
Resource Gained
5 Munition
25 MP
5 MUN
10 Munition
50 MP
10 MUN
25 Munition
125 MP
25 MUN
50 Munition
250 MP
50 MUN
5 Fuel
50 MP
5 FUEL
10 Fuel
100 MP
10 FUEL
25 Fuel
250 MP
25 FUEL
50 Fuel
500 MP
50 FUEL

Gamemodes:
  • Game of Tanks
    • Protect your Champion Tank while hunting enemy champions
    • Destroy all enemy Champion Tanks to win instantly
    • Champion owners are protected from base annihilation
    • Defeated players become spectators while allies continue fighting
  • Annihilation
    • Destroy All Buildings
    • Destroy Headquarters
    • Economic Warfare
  • Victory Points
    • Victory Points
    • Territory Control
    • Squad Losses
    • Entity Losses
  • Free For All: Everyone plays solo, destroy everyone to win.
    (Currently, only 4 maps work properly, looking for map creators)

Game Options - Player:
  • Camera Direction: Automatically adjusts the camera to face the enemy.
  • Resource Trading: Enable or Disable the resource trading UI/button.
  • Post Match Statistics: Custom end of game screen showing per unit statistics (kills, lifespan etc)
  • Live Scoreboard: Adds a button to the screen to open a scoreboard showing kills and territory claimed per player
  • Fog of War: Toggle to reveal the map for all players.
  • Victory/Territory Points: Set from 500 to 5000.
  • Population Cap: Increase from 100 to 500.
  • Commander Points: Adjust from 0 to 32.
  • Starting Resources: Choose from Zero, Standard, High, and Very High.
  • Ability Cost: Change the cost of AI battlegroups.
  • Veterancy Rate: Control how fast AI units gain veterancy.
  • Upkeep Costs: Modify upkeep costs.
  • Manpower Income: Scale from 50% to 300%.
  • Munition Income: Scale from 50% to 300%.
  • Fuel Income: Scale from 50% to 300%.
  • Production Speed: Modify from 100% to 300% for units, vehicles, and upgrades.
  • Construction Speed: Modify from 100% to 300% for production, bunkers, sandbags etc.

Game Options - Global:
  • Starting Infantry Units: Start with the Default squad, Default x2, or Default + Infantry.
  • Starting Building Tier: Default to a max of Tier 4 (every production building).
  • Battlegroups: Enable or Disable battlegroups.
  • Exclusions: Snipers, Aircraft, Artillery, Heavy Armor, Vehicles, Vehicles + Artillery.
  • Capture Speed: Adjust from 50% to 300% for resource and victory points.
  • Sight Radius: Increase from 100% to 200%.
  • Building Health: Increase the health of buildings, bunkers, emplacements, barbed wire etc.
  • Aircraft Health: Increase the health of aircraft used from battlegroups.

Game Options - Infantry:
  • Production: Enable or Disable production of infantry (includes battlegroups)
  • Accuracy: Adjust to make infantry more or less vulnerable.
  • Penetration: Change penetration resistance for all infantry.
  • Health: Increase or decrease maximum health of infantry.
  • Speed: Modify movement speed of infantry.

Game Options - Vehicles:
  • Production: Enable or Disable production of vehicles (includes battlegroups)
  • Penetration: Adjust penetration resistance for all vehicles.
  • Health: Increase or decrease maximum health of vehicles.
  • Speed: Modify movement speed of vehicles.
  • Armor: Change front, side, and rear armor of vehicles.

Game Options - Tanks:
  • Production: Enable or Disable production of tanks (including artillery and battlegroups)
  • Penetration: Adjust penetration resistance for all tanks.
  • Health: Increase or decrease maximum health of tanks.
  • Speed: Modify movement speed of tanks.
  • Rotation Speed: Modifies the speed at which the tank turns whilst driving.
  • Armor
    • Front
    • Side
    • Rear
    • Total armor will be calculated based on chosen armor values.

Game Options - AI:
  • AI Difficulty
    • Vanilla AI - disables Custom Economy and Personality Override
    • Advanced AI - Uses AGameAnx's Advanced AI custom logic
  • AI Custom Economy
  • AI Personalities integrated from: Advanced AI
    • Aggressive
    • Defensive
    • Passive
    • Reduced AT Guns
    • Reduced HMGs
    • Reduced indirect fire units
    • Extra mainline infantry
    • Prefer heavier vehicles
  • AI Population Cap: Increase up to 1000.
  • AI Commander Points: Adjust up to 32.
  • AI Starting Resources: Choose from Standard, High, Very High, and Extreme.
  • AI Income: Adjust how quickly AI receives resources.
  • AI Upkeep: Modify upkeep costs.
  • AI Production Speed: Increase AI unit production speed.
  • AI Construction Speed: Modify from 100% to 300% for all buildings.
  • AI Infantry Accuracy: Adjust how often AI infantry is hit.
  • AI Ability Cost: Change the cost of AI battlegroups.
  • AI Veterancy Rate: Control how fast AI units gain veterancy.

Enjoy the mod? Don't forget to rate and favorite! Helps a lot.


For direct support, contact me via:

Credits to AGameAnx, Advanced AI open-source shared scripts for the AI personalities.
Popular Discussions View All (1)
12
27 Jun @ 2:10pm
PINNED: Suggestion or a feature request? Post it here
Nox
199 Comments
[901st] Medojed 29 Sep @ 11:28am 
Are there any plans of adding support for advanced AI again?
Nox  [author] 9 Sep @ 9:55am 
Added a new optional setting *Live Scoreboard* which can be toggled off or enabled.

Adds a *scoreboard* button on the top left in your screen, when clicked it opens a Scoreboard UI. Showing total kills, infantry kills, vehicle kills, tank kills, buildings destroyed, aircrafts destroyed and total Territory points captured.

Example: https://i.imgur.com/mMIasI2.png
Nox  [author] 8 Sep @ 7:48am 
Because currently it uses Vanilla AI even if you choose advanced ai, expert, hard. It causes a crash on game ending, still working on a solution.
Slick My Duck 8 Sep @ 5:03am 
ai option not working obviously, advanced expert ai are super dumb now
Nox  [author] 5 Sep @ 6:12pm 
-- Game of Tanks update

- New option allowing spectators to use pre-selected battlegroup abilities with a limited amount of munitions
- Can be enabled/disabled (disabled by default)
- Spectator amount of munitions can be set via slider min 0, max 10000, increments of 25

Available battlegroup abilities for spectators

RECONNAISSANCE RUN
SMOKE BOMBING RUN
STUKA DIVE BOMB
ANTI-TANK ROCKET LOITER
BLACK DRAGON ARTILLERY BARRAGE
NAVAL BOMBARDMENT
INCENDIARY BOMBING RUN
CARPET BOMBING RUN
DUAL P-47 ROCKET STRIKE
OBICE 305MM BARRAGE
FRAGMENTATION BOMBS
BUTTERFLY BOMB DROPS
Nox  [author] 1 Sep @ 6:28am 
-- Game of Tanks update

Dual Tank Options - Each faction now has 2 Champion Tank variants to choose from:
- Germans: King Tiger / Tiger
- Americans: Pershing / Easy Eight
- Afrika Korps: Tiger / Elefant
- British: Black Prince / Archer

All Champion Tanks now have identical base stats after game modifiers, making your choice purely tactical preference rather than power differences.

Selected Champion Tank production/battlegroup is disabled (since you get one free), but the non-selected variant remains buildable.
Nox  [author] 31 Aug @ 3:27am 
- Crashes should now be fixed, it was related to the custom Post Match UI.
- Game of Tanks not having controls when someone goes into spectator mode fixed

Found a bug? Leave a detailed report or add me on steam so we can look into the warnings.log file as well / talk into detail.
Slick My Duck 30 Aug @ 11:36pm 
bug: tank mode, when a champion tank destroyed all player frozen, can‘t control troops
Nox  [author] 30 Aug @ 2:58pm 
- Solved bug splat crash when playing *Annihilation - Destroy all buildings*
- Solved Post Match Statistics not working in all modes


GAME OF TANKS - New game mode

Build Tier 4 → Automatically deploys champion tank
- German: King Heavy Tiger
- Afrika Korps: King Tiger
- Americans: Pershing
- British: Churchill Black Prince

- Customizable champion tank stats (health, armor, damage, speed)
- Destroy enemy champions for instant victory
- Real-time UI shows all champion tank health

Champion Tanks are always visible on the minimap with a yellow (!) icon (does not reveal fog of war)

How to play: Select "Game of Tanks" win condition, customize tank settings, build Tier 4, protect your champion!

-- Bug? Leave a comment on the mod page --
COMMANDER 27 Aug @ 2:09am 
@ Nox grazie per il tuo tempo