Company of Heroes 3

Company of Heroes 3

351 ratings
Spearhead III - V2.4 - Happy New Year!
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File Size
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37.280 MB
23 Feb, 2023 @ 1:52pm
18 Feb @ 2:59pm
223 Change Notes ( view )

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Spearhead III - V2.4 - Happy New Year!

Description
Overview

As we tried to do for Spearhead I, we aim to provide a more tactical, and engaging gameplay experience, where bringing the right weapons, equipment, and tactics play a bigger role in combat, using the new systems Relic provided, such as side armor, elevations, etc. We also plan to make this version more focused, and better polished, where Spearhead I later in its development, suffered from content bloat, and many untested features.

Infantry
Most small arms have had their ranges increased by ~2x, while damage was increased around 3x. Each weapon has been manually adjusted. Expect engagements in the open or close quarters to end much more quickly. Infantry performance and cost have also been reworked. A better trained squad may perform better in a stand-up fight, but can be easily outmaneuvered and killed.

Explosives
We removed the modifier that prevented most explosives from wiping entire squads. Previously, if an explosive wiped a certain amount of units within the squad (3-4) it would leave the last few alive. Additionally, we increased the kill radius for explosives, and increased their scatter. Field Artillery ranges have stayed about the same to maintain balance, but Assault Guns and Grenades have had their ranges about doubled.

Vehicles
All vehicles have been tuned to behave more realistically. Most will travel slower, take longer to accelerate, and also have a slower reverse speed. Expect vehicles to perform better at their strengths, worse at their weaknesses. An armored car can kill infantry much faster, but will utterly fail to penetrate a tank. Using the right caliber against the right amount of armor is less of a suggestion, and more of a requirement.

Discord


Here is the link to our discord, where you can keep more up to date with announcements, roadmaps, and future content:
https://discord.gg/7wRYB7bgAg

Disclaimers

We mainly interact with the community on Discord, as well as keep better track of bug reports on there. If you post in the steam comments, we may not see/read your message. Please keep that in mind.

That said, please keep the steam comments civil. If you have a suggestion, or bug report, be precise about what you're asking for. Angry rants or making demands of the team for the sake of "historical realism" will not get you anywhere. We strive for a more realistic experience with our mod, but we are not here to make a milsim.
Popular Discussions View All (2)
5
17 Feb @ 8:35pm
AI broken
Rulehammer-69
2
26 Aug, 2024 @ 7:53am
Mod Acting as if Not Installed
NateDog181
534 Comments
SilentScav 1 hour ago 
This is a really good tuning pack. Thank you for it!
[x] Leng Tch'e 17 Feb @ 12:29am 
where i can look at change notes? :B1:
Achronos  [author] 1 Feb @ 2:27pm 
@Disappointed Dog
No, there isn't. Reason being unit balance and changes happen frequently, and we don't have the current manpower to be constantly updating these entires.
Disappointed Dog 1 Feb @ 1:22pm 
Is there a website or discord channel or google doc that gives the stats of the units? It'd be nice to see it when not in a match
☠Charles Vane☠  [author] 23 Jan @ 11:50pm 
we dont have realistic ranges anyway. ingame infantry max range is 70meters. you could not portrait it anyway nearly as good as you think because the engine limits it by a lot.
Achronos  [author] 23 Jan @ 11:21pm 
@dabzy

I'm not changing any of these. Read my disclaimer.

+ Small arms bullets are already hitscan.
dabzy3 23 Jan @ 9:18pm 
@Achronos thanks for your response bro, bullet tracer velocity is fine, i mean the bullet tracer speed is very slow for me it like a slow motion for the infantry... If you look the Call to Arms Gates of Hell OSTFRONT the bullet tracer speed is very realistic and you can feel the impact... Please increase the bullet speed if possible in this mod, because i can see this mod made some realistic changes on the tank speed and damage and the range... hope you can increase more range... But im looking forward on the rifle bullet speed in the infantry...
Achronos  [author] 23 Jan @ 1:51pm 
@dabzy

Most of this has nothing to do with our mod. Do not post stuff like this again.

1. Tank pathfinding is part of the base game and we have no control over this
2. Taking 1 minute to kill with flamers is bullshit. They kill just fine imo.
3. Bullet tracers are already at realistic velocities
dabzy3 23 Jan @ 8:36am 
I also raised this issue in COH3 forum.

Dear COH3 Team,

Just want to report about the overlapping issue.. The unit like tanks should be solid, as i had noticed when multiple tanks passing each other like a GHOST, the tanks should be solid, and it should blocked units, not like a ghost units passing each other..

Second is the bullet tracer, till now the bullet tracer speed for infantry is very slow like a slow motion, like i dont know, its not realistic compared to call to arms, you can feel the hits from the bullet speed.

Please fix this on the next update.

Thanks.
dabzy3 23 Jan @ 8:15am 
is it possible to make tanks solid and avoiding overlapping... as other tanks overlapping to other tanks like GHOST. it should be solid and should not pass thru... the developer did not care about this bug.