Arma 3
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WebKnight's OPTRE Expansion
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Data Type: Mod
File Size
Posted
Updated
329.112 MB
13 Feb, 2023 @ 4:24pm
10 Sep @ 1:57pm
25 Change Notes ( view )

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WebKnight's OPTRE Expansion

Description
An expansion pack for Halo Universe that is containing weapons and custom creatures

PLEASE READ THE DESCRIPTION BEFORE USAGE

Lambs compat patch
- https://steamproxy.com/sharedfiles/filedetails/?id=3032643455&searchtext=


Things to know:
  • Grunts cannot go into a spirit by themselfs, but you can teleport or drag em into one.
  • Hunters still cannot board any vehicles.
  • Some animations in vehicles might look weird, this is because i dont have source files for vehicles and it is hard to align em. I'll improve it when i'll have time.
  • LAMBS is partially supported, but please disable Explosion Event Handlers in addon settings in order for it work correctly with this mod
  • VCOM CAN BREAK CUSTOM AI BEHAVIOUR AS WELL AS CUSTOM SKELETON ANIMATIONS
  • THERE IS NO PLANS TO ADD BRUTES OR DRONES. But there might be a small Jackal rework.
  • Custom Elites can operate any vehicle without any problems
  • You cannot change any of the weapons that units hold in hands because of the way how its coded, the only way to change it is through config
  • Some mechanics might not work as intended because of the high ping
  • All source files are available in my discord for you to modify and rig your custom models
  • All projectiles are balanced and configured to not one tap people, should work with vanilla, PIR, and ace (although your custom settings migh change that)

What does this mod add?
  • New melee weapons such as Energy Sword and Gravity Hammer
  • Grunts, Hunters and Elites with custom ai and Animations
  • Playable Hunters and Grunts
  • New custom projectiles for plasma weapons for AI
  • Melee AI Elites with Energy Swords

What expect in a future?
  • Jackals and Marine AI
  • Ability for all custom skeleton to go into all vehicles from OPTRE
  • And other small COF changes

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w

Main Credits:
Arma 3 Halo community - inspiration.
A2 Studios and Scorch052 in particular - for help and cooperation.
Bohemia Interactive - For awesome game and platform!
Sketchfab:
Grunt made by bensimulator2: https://sketchfab.com/3d-models/halo-armoured-grunt-walk-3188b51dea8d4790ade756b652433c89
Energy Sword by AbiSV: https://sketchfab.com/3d-models/halo-3-energy-sword-by-abisv-1f38f67071c346818c9f312f6ada149d
Gravity Hammer by Glitch5970: https://sketchfab.com/3d-models/halo-gravity-hammer-b791cd367d4848c59fa343f9db3287c7
RogerHawaii - Hunter Model
Marbearis - Infinite styled hunters and grunts, model improvements.
Servo Commisar - Grunts an Hunters model rework and optimisation
RedBread - Texturing Grunts and Hunters
Cypher - Screenshots
All of you - for support over these years
329 Comments
Scone 8 Oct @ 1:42am 
Hia, not sure if this is just my experience, but if you put a grunt in a spirit and then give the spirit an order, the spirit will just fly straight up, ignoring the order
frostmaster 6 Oct @ 4:12pm 
alright thank you
WebKnight  [author] 6 Oct @ 3:22pm 
@frostmaster that error aint doing anything, you might turn down the ammount of units in your lib mission
frostmaster 6 Oct @ 2:47pm 
Hello Sir WebKnight. Me and my friends love the mods but since the day before yesterday we have bin encountering some server lag issues
i checked the logs during one of the lag spikes and it gave me the following and i dont know if its the cause:

22:07:54 Error: Error during SetFace - class CfgFaces.Elite.Default not found
22:07:54 Error: Error during SetFace - class CfgFaces.Elite.Default not found
22:07:54 2025-10-06 21:07:54:467 | Antistasi | Info | File: A3A_fnc_callForSupportInfantry | B Alpha 2-6 Group has no capabilities to call support no radiomen in squad aborting.
22:07:54 Error: Error during SetFace - class CfgFaces.WBK_HaloCustomFace.sangheiliHead_01 not found
It also gives me the same error for other faces
This was also shown on a halo liberation mission we tried and a antistasi ultimate session
WebKnight  [author] 2 Oct @ 5:25am 
@H0STILE its in the oven, let it cook a lil bit
H0STILE 2 Oct @ 3:50am 
we need jackal's so badly
Phixiq 30 Sep @ 12:12pm 
Any art or photographers here who know how to animate the covenant units? They classify as vehicles so Polpox isn’t working. Unless I’m missing something
WebKnight  [author] 22 Sep @ 11:12am 
@Critic you have smasher?
Critic 21 Sep @ 8:42pm 
Hear me out.... Flood tank
LyraBnnuy 14 Sep @ 2:37pm 
Thanks for responding!
Honestly the person hosting my server never uses windows for servers so its kinda impossible to not crash then. Not sure what to do.
It is a great mod and works wonderfully in singleplayer and local hosted though, so thanks for your work. Big fan of all your mods, thanks!