Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I use your mod as a base for regeneration and immortality in a lot of mods I make for myself.
1.5 recently changed some stuff with pawn rendering so I was having some issues with pawns being headless graphically despite already having regenerated it.
In order to fix this, I inserted this code to trigger each time after a pawn's bodypart has been added:
pawn.Drawer.renderer.SetAllGraphicsDirty();
Thanks for your work on this mod and keeping it updated! Hope that line of code helps out.