RimWorld

RimWorld

114 ratings
RealDeathless
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
235.870 KB
10 Feb, 2023 @ 6:13pm
23 Mar, 2024 @ 1:54am
5 Change Notes ( view )
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RealDeathless

Description
RealDeathless - Even the brain is destroyed

Added a new archite gene to the game, real deathless.

Features:
- Restore missing parts every 60000 ticks (1 day).
- Cure injures and wounds every 60000 ticks (1 day).
- Resurrect from death like collapsed rocks (only player).
- Pawn's HP will not lower than 5% (only player, optional).

Localization:
- English
- Simplified Chinese

Compatibility:
- Good compatibility in theory.

Credits:
- Brrainz's Lib.Harmony
61 Comments
Viren 8 Jan @ 10:05am 
@Up To Me!, that depends on if you have an ageless gene on the pawn.
Up To Me! 31 Dec, 2024 @ 5:37am 
Can pawn die from old age?
\n 27 Dec, 2024 @ 1:33pm 
i really like this. though once you find it, most other genes and other systems for 'keeping pawns going' from dlcs or mods feel a bit redundant. would it be possible to have a mod option or maybe a separate gene that doesn’t include the bonus healing or regenerating aspects? vanilla deathless but actually deathless. i get that this might cause some issues for pawns but that's ok :)
Kcancaro 5 Nov, 2024 @ 3:40pm 
Bro, this is amazing. A xenotype that never dies would be very cool. It would be like an endless evolving human.
GHOST 12 Jul, 2024 @ 12:07pm 
@ELF SLAYER could you upload your edit?
ELF SLAYER 15 Jun, 2024 @ 8:13pm 
Hey hey

I use your mod as a base for regeneration and immortality in a lot of mods I make for myself.

1.5 recently changed some stuff with pawn rendering so I was having some issues with pawns being headless graphically despite already having regenerated it.

In order to fix this, I inserted this code to trigger each time after a pawn's bodypart has been added:

pawn.Drawer.renderer.SetAllGraphicsDirty();

Thanks for your work on this mod and keeping it updated! Hope that line of code helps out.
Rokuni 23 May, 2024 @ 7:10pm 
I approve of the unlimited death refusal, much more fitting imho
Turkwise 6 May, 2024 @ 11:55pm 
A simple solution could be to give pawns with the gene an unlimited use death refusal ability instead. That still has some issues but that would be preferable in my opinion.
S.E.  [author] 5 May, 2024 @ 1:13am 
@Turkwise In fact, this is a known issue. The reason is that your pawn is severely injured and is dead in the vanilla game. However, due to the HP lock mechanism of this mod, the pawn survives. However, once it moves, for example, carried by other pawn, it will die immediately and trigger resurrection. No solution has been found yet, so for the sake of authenticity, the resurrection sickness was added after resurrection.
Turkwise 1 May, 2024 @ 5:53pm 
Sometimes a downed pawn with this gene gets up with all of their injuries healed instantly. Happens pretty regularly actually, not something I actually like happening.