Europa Universalis IV

Europa Universalis IV

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Philippines Reworked 1.35.* (old) (look desc and comments -> new SEA mod in the making + discord)
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2.166 MB
9 Feb, 2023 @ 7:31pm
25 Apr, 2023 @ 9:54am
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Philippines Reworked 1.35.* (old) (look desc and comments -> new SEA mod in the making + discord)

Description
New mod in the making!

Calling All Southeast Asian History Enthusiasts and Modding Supporters!

Join us: https://discord.gg/8JPCcvFTWC

We’re developing a new mod that aims to recreate the 1444 timeline of Southeast Asia with the highest level of historical accuracy. This ambitious project has evolved into a collective effort, and we’re looking for passionate individuals to join our Discord community.

Given the scarcity of reliable sources in the Euro/Anglo sphere, we need your help! Whether you can contribute historical insights, share sources, offer creative ideas, or simply lend a hand, your support is invaluable. Let’s bring this vision to life together! Also welcome to stop by to say hello.


-


Origin of the mod:
Upon playing vanilla or modded vanilla I've noticed the lacking flavour in the Philippines, I wanted to change that due to the rich and diverse history in the Phil, upon searching the workshop I saw many mods that were outdated, so I decided to make one my own from scratch! So here we are!


About the mod:
It features 15 new nations (everything incl. In the design, except a custom mission tree!) in the Filipino archipelago and one new formable nation, named: Luzviminda (pre-colonial)
The development and trade goods have been reworked to resemble the richness of the islands, each nation is unique and much more! (read below:)


What's in it?

New Nations: - Overwritten the normal pinoy nations and added 15 new (custom tags, not original) nations to the Filipino-archipelago.

New Country Color's: - Custom colors for each nation.

New Nations Flags: - Custom flags for each nation.

Custom Traditions: - Custom description for Ideas, ambitions and traditions: These are not copied but hand fully written and picked to give each nation its own identity and strengths to shine

Carefully picked Themes: - Tried to handpick carefully ruler & dynasty names, assign religion and culture to the province and overrules, etc.

One New Formable Nation: - Each new nation incl. Sulu isles can potentially form the Luzviminda formable nation. (Think of Malay formable req.)

Diplomacy Flavor: - Added alliances and historical rivals/friends.


What does it not include/disclaimer?:
Historical accuracy? - This mod isn't historically accurate and should be seen as fantasy/alternative history. I tried to include and stash as much flavor into the region as possible and making them unique and not oversaturate it with the same religion and culture, the nations are based of 13th and 15/16th century texts and later written accounts. There doesn't exist much literature around the exact 1444 start date, nor any maps. The maps came way later, from what we know up until now, as far as I know (let us know more in the comments)*

Mission tree? - It does not have a custom written pinoy mission tree , but it's definitely something to consider in the future

Mission tree? - Another thing, the traditions can be a bit ''too'' overwhelming, this needs to be overhauled in the future.

Added Provinces? - I didn't make any adjustments to the provinces by drawing new ones. So, no added provinces only existing ones are modified.


To possible add and refine:
Diplomacy: - More/Less historical rivals and alliances.

Trade goods/new world: - Add possible new events/decisions for new world resources upon historical introduction of cacao for example, 2 are already added.

Update support: - Future updates in case the game breaks due to vanilla EU4 Updates down the line.

Reworking Dynasty Ruler names: - More unique names (..Names unique to the nation) when born. and possible corrections of ruler names/dynasties for each country.

Discord: - Discord mod Q&A, Suggestions, Debugging, Mod-team, etc.

Balancing: - I'll look into the dev point modifier for each province and balance it out.

I appreciate the feedback and suggestions, thanks for checking the mod out and reading this far!

Note: 25/02/2023 - I'm currently making a big Asia overhaul, I'm still deciding to merge it all together or make standalones.


Changelog from the update:
Check the ''change notes'' for the desc of changes. I'll post it there in the future aswell, instead of this section.

- Added REQUIRED DLC's, these are recommendations to get out the most flavour.
- Update done: 19-03-2023: TL:DR - Rebalance of Rulerpoints and traditions
- Workshop: 21-03-2023: Remade the thumbnails to made it more elaborate at a glance to get a better feel.


Programs used:
Mostly Notepad++ (to edit the codes), OneNote (to write out the ideas, etc) and Adobe photoshop (to create the flags).


Extra Credits:
To Paradox for their game.

Please ask me first before you use any content of this mod, thanks!


Support:



https://www.buymeacoffee.com/Lunarac
14 Comments
Lunarac  [author] 31 Dec, 2024 @ 8:34am 
New mod in the making!

Calling All Southeast Asian History Enthusiasts and Modding Supporters!

Join us: https://discord.gg/8JPCcvFTWC

We’re developing a new mod that aims to recreate the 1444 timeline of Southeast Asia with the highest level of historical accuracy. This ambitious project has evolved into a collective effort, and we’re looking for passionate individuals to join our Discord community.

Given the scarcity of reliable sources in the Euro/Anglo sphere, we need your help! Whether you can contribute historical insights, share sources, offer creative ideas, or simply lend a hand, your support is invaluable. Let’s bring this vision to life together! Also welcome to stop by to say hello.
Lunarac  [author] 26 May, 2024 @ 6:52am 
I'm currently working on a new Phil mod from scratch. It'll be less fantasy and hopefully balanced.
chloe 28 May, 2023 @ 5:24am 
Hey, one of the dynasties (I think the one that rules the Taytay Chiefdom) keeps randomly ending up with heirs across the world. I can provide my modlist if this is a unique bug, but it is pretty weird to see Nevers end up ruled by a Filipino.
Lunarac  [author] 2 May, 2023 @ 11:26pm 
Hey Lord Felix, I understand I'll keep this one as a standalone, I think many more would like it as-well. Thanks for the suggestion!
Lunarac  [author] 2 May, 2023 @ 11:24pm 
Haha, go for it Kevin - Goodluck, and I hope you had fun map painting!
Lord Felix 20 Mar, 2023 @ 9:43pm 
Just a thought, I personally would prefer this mod as a standalone mod
KevinIsNotScar 5 Mar, 2023 @ 5:15pm 
Filipino here prepared to build an empire for our glorious country stretching from the farmlands of Vietnam to the coasts of Australia, Very cool mod
Elgato 24 Feb, 2023 @ 3:02pm 
Since 1.35 is coming out soon, what are your thoughts on updating when it comes out currently?
Lunarac  [author] 24 Feb, 2023 @ 10:05am 
Hey Muffindrum, good question! It's not compatible with the extended timelines mod, however it doesn't break it either. Some changes are also needed to make it more historically accurate to let it fit in the extended timeline mod, appropriately. I'll look more into it after I finished my other unfinished mods that are yet to be released.
Muffindrum 22 Feb, 2023 @ 11:43pm 
Is this compatible with the extended timelines mod? if so do you see pushing back the start date for the mod? Excited to dive in!