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Nature's Pretty Brutal
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
106.331 KB
4 Feb, 2023 @ 7:54pm
1 Apr, 2024 @ 2:59pm
3 Change Notes ( view )

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Nature's Pretty Brutal

Description
Nature's Pretty Brutal


Nature can be tranquil or it can be violent and ugly. This mod adds some extra mechanics to give nature some teeth.

Features
  • Small chance for a dryad to spawn on destroying a tree
  • Sufficient deforestation will summon a raid of nature's defenders to stop you
  • Option to make nature scary and set certain things to be beautiful or ugly

Compatibility
  • Safe to add mid-save: yes
  • Safe to remove mid-save: yes

Disclaimer
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.

Thanks
  • Ludeon for such a great game with excellent mod support.

[github.com]
10 Comments
Totsnuk 22 Mar, 2023 @ 7:22pm 
thanks will look into it
Taggerung  [author] 22 Mar, 2023 @ 7:18pm 
@Tot spawning as genies at all is unexpected you must have some other mods interacting. This mod doesn't specify its own pawnkind, rather it will try and pick a random one from what you already have. In particular literally any pawnkind where the defName field contains the word "Dryad" which notably wouldn't include Genies unless you have some other mod adding genies to a "*Dryad*" pawnkind.

If there are literally no pawnkinds with Dryad in the name then it falls back to using WildMan as the pawn kind (because wildmen can live in trees like Tarzan), so my stab in the dark is that you have some kind of mod making the WildMan pawnkind be a genie and literally no Dryad pawnkinds at all which would also imply no ideology as ideology adds a pawnkind called Dryad.
Taggerung  [author] 22 Mar, 2023 @ 7:10pm 
@Stormline526 it hooks into the tree connection meme code so anything that would make your colonists sad if you chopped it down. If you have tree connection and no bad moodlets, then you're safe. Which is a very long way of saying, it depends on the tree and if it's a modded one what they set, by default almost all plants count except fibercorn, timbershrooms, cactuses etc for mods you'd have to check if they set treeLoversCareIfChopped to false. Anything true (which is the default) will
Totsnuk 22 Mar, 2023 @ 3:05pm 
tried using xenotype spawn control mod but cant find whatever xenotype or pawnkind this mod uses. *shrug*
Totsnuk 22 Mar, 2023 @ 3:04pm 
nature defenders all spawn as one xenotype - genie
is this intended? im getting some really bad combinations of the ancients mod giving them traits that are mainly for combat but genies specifically suck at combat.
Stormline526 16 Feb, 2023 @ 10:45am 
Does harvesting farmed trees count towards this?
Taggerung  [author] 8 Feb, 2023 @ 10:35am 
There’s also just a tick box to turn off the raids completely
Taggerung  [author] 8 Feb, 2023 @ 10:35am 
Yeah, don’t cut down loads of trees XD
If you want them to appear less often the settings allow you to pick how many trees you have to brutally murder to aggravate them. If you set it all the way up to 250 you might never see them in a lot of games. 250 is a LOT of trees
Fluzzy 7 Feb, 2023 @ 11:37am 
Is there a way to appease the nature defenders? Like if you were running a tree supremacy ideology or something
ELLIOTTCABLE on Discord 7 Feb, 2023 @ 8:12am 
Ahhah, I was wondering why those sunflowers were so fugly ...