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Zgłoś problem z tłumaczeniem
I would suggest that you do the following.
First, look at the image file that is associated with the mod. Turn anything you don't want invisible in that image file.
Next, make all numbers related to positioning for the UI elements negative in the code files. Minus 1 should do. X is horizontal. Y is vertical. Then, one by one start making the numbers positive and checking how much they move. If I remember correctly, the position numbers are relative. This means that if you figure out what is the max width, which could be something like 10, then you know that making a value 1 will put that UI element right at the left or top edge, and 9 would put it on the right or bottom edge.
Play around a little and see what you can come up with.
However, all come with drawbacks, Thankyou, however this one ruins the immersion (ofc the game misses it by itself to begin with) by the green health bar. Id also like to remove the whole stuff on the right, except for the time and money, which need to be somewhere else then, though, otherwise it would look like ugly,
The white text, which has already been discussed, might be best changed to a dark gray tone.
I think on 16:9 screens the ui looks best when moved to the corners. Compact does this, but the main char top left is a no go for the reach.
the absolute best would be a very flat, horizontal health-bar ui on the screen bottom. The game just looks so much better with less and only functional/pretty ui
Not meant to offend. Maybe someone has similar experience. Peace out