Garry's Mod

Garry's Mod

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Evade Rolling [xdR / DynaBase]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
6.022 KB
22 Jan, 2023 @ 8:17pm
25 Jan, 2023 @ 8:24am
3 Change Notes ( view )

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Evade Rolling [xdR / DynaBase]

Description
A simplistic dodge rolling system with compatibility for both xDR & DynaBase. Animations are pulled from the "Extended Player Animations" addon.

This system has a self-predicting path which functions as a safety net to prevent you from accidentally evading off an edge, and to prevent players from yeeting themselves off of small props at mach 10. (You can also view it with Draconic Base's debug mode turned on, trace renderer enabled, and xdr_evade_debug set to 1)

The evade rolling speed/distance itself is dependent on the player's current movement speeds, so it should never put players at a disadvantage to use if they have higher speeds than others.

Convars
  • xdr_evade_cooldown -- Time (in seconds) between evade rolls
  • xdr_evade_power -- The power of the evade rolling. I do not recommend changing this, but you can if you want to.
  • xdr_evade_iframes -- Whether or not players should be temporarily invulnerable while evade rolling. Disabled by default.
  • xdr_evade_antiexploit -- Whether or not the mod should prevent players from abusing the velocity of the roll / jump during evade rolls. Enabled by default. This setting will not persist if you set it.

Please report any issues or etc in the comments or discussions, and I will gladly fix them.

TO USE, BIND A KEY TO "evade_xdr"


If you need immediate help with this addon, or just want to know what I'm working on or etc, then consider joining my Discord[discord.gg] server.
Popular Discussions View All (1)
4
11 Mar @ 6:00pm
Roll
7H3_HuN73R-03
207 Comments
Vuthakral  [author] 30 Oct @ 3:32pm 
If you set the evade power too high eventually the trace that determines the distance intended to travel is likely to shoot through the map and cause the trace to always fail, this is a limitation of how the code works and not the anti-exploit. Please chill out, not everything is some arbitrary limitation made to prevent fun.
Ajiliffe 30 Oct @ 1:23pm 
Is it intentional that i can't throw myself off a cliff using the evade, despite anti-exploit turned being off? Like, it becomes more clear - the more evade power you set, the more times if the surface is a bit off in geometry in any way - you won't be able to evade at all. Which is very frustrating, i would say, when i wanna have some fun with it, yet i'm forcefully restricted with "multiplayer fairness" that i've never wanted.
Vuthakral  [author] 14 Aug @ 4:01am 
That's a weird one then. Assuming you're using dynabase have you checked it's menu to ensure extended player animations is being loaded?
AlteredFancy 13 Aug @ 9:40pm 
Yeah I got Draconic Base, Extended Player Animations [xdR/DynaBase], Contextual Player Animations & Evade Rolling [xdR / DynaBase] on. I also tried clearing caches just in case but still doesn't work...
Vuthakral  [author] 13 Aug @ 5:13pm 
Yes, did you ensure that the extended player animations addon is installed & enabled too?
AlteredFancy 13 Aug @ 1:21pm 
Isn't dynabase an animation loader?
Vuthakral  [author] 13 Aug @ 12:42pm 
You likely have your animation loader mod disabled, or don't have one subscribed
AlteredFancy 13 Aug @ 12:01pm 
Hey the animation doesn't play but it still "rolls" (tps forward and crouch) what would be the issue?
Swiftie Hale 12 Aug @ 5:41pm 
Probably the only mod that works better in third person. Thank you!!!
ZOMBIE 11 Aug @ 12:49pm 
How did you make it looks so cinematic?