RimWorld

RimWorld

570 ratings
Show Known Techprints
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
215.549 KB
19 Jan, 2023 @ 6:25am
18 Jun @ 3:12am
6 Change Notes ( view )
You need DLC to use this item.

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Show Known Techprints

Description
Description
This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
No more will you buy duplicate techprints or sell the ones you need without realising!

Hovering over the new icon will also tell you what you will unlock by researching and how many tech prints are required.

Known Issues
There are no known issues.

Compatibility
The mod has been tested in a heavily modified save and I have not found any conflicts.

Future Updates
No updates planned!

About
This mod has been created by me, SpaceMoth! A mod I made after passing on yet another Techprint sale due to not knowing what ones were needed or not.

This mod is available on GitHub[github.com] with the GNU GPL v3 License[choosealicense.com] so please feel free to take a look to help develop your own mods!

I will aim to update my mods within a couple weeks of any major update!
Please feel free to suggest ideas of additional mods. New mod creation can take some time but I am welcome to ideas. Please note my skills are in scripting and coding, and I have very little ability when it comes to art and assets.

IDs
ID: 2920370783 Mod ID: Spacemoth.ShowKnownTechprints
35 Comments
0。0 28 Jun @ 12:09am 
Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
Three 7 Feb @ 7:20am 
@Bitterholz Yes it does. :cs_crown:
Bitterholz 7 Feb @ 3:19am 
Just asking cause I wont be able to test it myself for a while, does this apply to modded techprints as well? Think I got one that adds techprint requirements for electricity and such, will they be covered?
elfxiong 6 Nov, 2024 @ 5:28am 
Could you make it show the indicator icons in the trade window in A Petition for Provisions (Continued) ?
Victor 8 May, 2024 @ 6:03am 
Got a warning on startup:
Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
https://gist.github.com/HugsLibRecordKeeper/507fef914e7f82de3be58fc6083ed978
ignis 25 Apr, 2024 @ 9:44am 
Would be awesome, because VPE adds so much of them that keeping track is a massive pain.
Space Moth  [author] 25 Apr, 2024 @ 9:20am 
I'm not sure how difficult that would be to add, as it would be per character I imagine. Will have a look into it!
ignis 25 Apr, 2024 @ 7:41am 
I need this but for psytrainers
Space Moth  [author] 28 Apr, 2023 @ 4:11pm 
I will see what I can do!
thailyn 28 Apr, 2023 @ 9:49am 
This would be branching out a tiny bit to another UI window, and I'm not really sure how to show it there, but would it be possible to add this information to techprints in quest rewards?