X4: Foundations

X4: Foundations

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Unrestricted Erlking Equipment
   
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4.682 KB
16 Jan, 2023 @ 11:32am
14 Apr, 2023 @ 12:05am
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Unrestricted Erlking Equipment

Description
Removes the restriction on Erlking Turrets, engine, and shields. Also standardizes weapon mounts on the Erlking.

Nexus link for non steam people: https://www.nexusmods.com/x4foundations/mods/993/?tab=files
57 Comments
sillytrooper 6 Apr @ 12:05pm 
safe to add midsave?
‼Flynn‼  [author] 5 Mar @ 2:03pm 
Works fine on my end. Likely user error.
Shidori 4 Mar @ 10:09pm 
With hyperion release the turrets will not fire both L and M. can still be equipped but just dont work.
[TAR] BarricadePrime 19 Feb @ 10:26am 
could you do a similar mod for the xenon H weapons?
Natani Shadepaw 20 Oct, 2024 @ 1:41am 
The downloading of mod was deactivated in the options. It works now, thank you.
‼Flynn‼  [author] 19 Oct, 2024 @ 5:51pm 
Very strange. All you need is the blueprints for the turrets, and a shipyard to build them. I just tested it to be sure, and it works fine for me. Maybe check to see if the mod is actually activated in game?
Natani Shadepaw 19 Oct, 2024 @ 10:13am 
Do I need to have taken over the erlking for them to show or no ?
Natani Shadepaw 19 Oct, 2024 @ 7:55am 
I tried the L and M turret on the whole L/XL terran roster, some L split Ship (alligator i think ? it was a civilian one), the XL builder for Split too. Don't have much of other ship blueprint for now. Haven't tried modifying ships of other factions
‼Flynn‼  [author] 18 Oct, 2024 @ 7:28am 
What turret are you trying to put on what ship?
Natani Shadepaw 16 Oct, 2024 @ 12:48pm 
To add to my previous inquiry and prevent a legitimate question, yes i own a shipyard