Portal 2

Portal 2

128 ratings
No Elements: Coprime (Remake)
   
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13.693 MB
7 Jan, 2023 @ 10:18am
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No Elements: Coprime (Remake)

In 1 collection by Mikeastro
Mikeastro's Logic Maps
78 items
Description
A remake of an old puzzle of mine, to support my latest video about "No Elements" puzzles.
I hope it's not broken, but it might be - who knows?
The solution does not require superhuman reflexes and if done correctly, it should be able to be pulled off without too much effort repeatedly without failure.
Be careful about jumping; sometimes you shouldn't, sometimes you should.
Difficulty: 3.5/10 maybe.

Special thanks to Dolphiner and especially Aneonen for playtesting.

In other news: My puzzle game Sokoban: The RPG has been released on steam! Please consider checking it out!

Playthrough by Joric
Playthrough by bullfrog
31 Comments
Probably John 26 Nov, 2023 @ 11:55pm 
Coming back to this puzzle with an extra year of puzzle solving experience under my belt. I could not figure this out before, but just solved it in about 15 minutes now. Probably helps that I've seen the solution for the original Coprime...
mark 8 May, 2023 @ 10:05am 
Very nice map. @Joric's solution is the path for 4-3+4=5, while I did 3+3-4+3=5. I love how you need to do math in order to plan. This is (I think) my first puzzle of this kind. I would probably forbid the jump button and mid-air controls entirely and lower the floor near the exit by at least 1/4.
Joric 23 Jan, 2023 @ 1:03pm 
Wondering if we could use Reportaling here {LINK REMOVED} I tried but couldn't do it. The setup seems matching, as one of the portals could be horizontal, maybe I just have crappy hardware/low fps or the engine was updated.
SunnyOst 23 Jan, 2023 @ 10:13am 
I think I had to do some in-air control to actually get into the opposite portal - just moving backwards a bit while between angled panels. Never had any bumps when flinging out though.
Joric 23 Jan, 2023 @ 9:37am 
@SunnyOst I can't quite repeat your solution from the video, there's always a tiny bump when I fling out of the angled panel. Are there any tricks?
bird daughter 21 Jan, 2023 @ 7:32pm 
@Holyraine1
I had a similar experience. While I don't agree that something not taught in the singleplayer campaign shouldn't be used in workshop maps, the execution barrier is rather high. I had to spoil myself the solution and I could not believe what it was--it wasn't intuitive, in a bad way. It feels like I did discount the solution as it's rather difficult to execute. It took me at least 10 minutes to execute it.

I also played the No Elements collection earlier and did not have an experience like this.
SunnyOst 21 Jan, 2023 @ 2:39am 
Ok, so I tried your explanation, but I think the one I did relies on velocity limit, so it doesn't change anything and I consistently get like 40 units higher than necessary. This should also explain the consistency of this move in my levels... I guess that one is on me :lunar2019piginablanket: It certainly does improve the intended solution, although imo it's very counter-intutive not to jump - even the ending of this level requires it to comfortably get up, as would any simpler move between two horizontal platforms. I'm sure I was also heavily trained on that by my own no elements map I just made that requires it pretty much on every move :P
Mikeastro  [author] 21 Jan, 2023 @ 1:16am 
@SunnyOst Ah you found that annoying little angle that enables yiur solution; perhaps I should really prevent that. The inconsistencies you experienced might be explained by your jumping before initiating all the flings; if you don't jump, it works for me with full consistency
Joric 20 Jan, 2023 @ 4:50pm 
@SunnyOst that's so cool!
SunnyOst 20 Jan, 2023 @ 3:53pm 
My solution is different from the vids I see: https://youtu.be/PJ0zI2K41nY
The intended solution is pretty quirky, I like it :p
I'm not sure if there's an issue with this setup in particular or it's now always the case with going between angled panels, but I was having a real hard time not hitting some edge. Like 9 out of 10 times I got flung into a wall or water. I don't remember it being this bad, I even have them in my own chambers and they were fine afaik. Maybe some P2 update did it?
Didn't make for a particularly enjoyable experience, unfortunately :(