Total War: WARHAMMER III

Total War: WARHAMMER III

423 beoordelingen
Special Beards for Special Dwarfs 4K Dwarf/Chaos Dwarf Beard Variety Reskin
7
2
3
3
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
graphical
Tags: mod
Bestandsgrootte
Geplaatst op
Bijgewerkt op
682.110 MB
5 jan 2023 om 14:55
17 jun om 11:34
12 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Special Beards for Special Dwarfs 4K Dwarf/Chaos Dwarf Beard Variety Reskin

Omschrijving
This is a port of my WH2 mod that gave more beard color variety for Dwarf Lords and Heroes as well as Slayers.

There still remains a vanilla white beard variant among the color selections. The colors from the WH2 version have been carried over exactly. The only major change from the WH2 version is that Slayers have been given a full 4K pass, I wanted their tattoos to be sharper and less blurry, and it is now so.

As of 5.1, this mod also now covers Chaos Dwarfs with a selection of lore and aesthetic friendly beard color variety.

The only known bug I have found, and have been unable to fix, is that if you select the Runelord in Custom Battle and put him on an Anvil of Doom, his variant will change to a yellow beard, but the porthole will not reciprocate this change. It's a very minor thing and one I am in no rush to fix or figure out.
87 opmerkingen
jamie_van 2 mei om 20:27 
Thank you, I needed more dwarven hair colors.
Magnus 13 jan om 10:32 
Awesome, thank you so much for keeping this mod updated!!!
:KneelingBow:
GunKing  [auteur] 12 dec 2024 om 19:25 
Updated for 6.0

Added beard/hair color variety for Daemon and Dragon Slayers, but all within the red Slayer spectrum. Dragon Slayers retain one of their original color variants, Daemon Slayers are all reworked because they were more dirty blond than red to begin with.

Slayer Pirates have also been variegated. Might do Long Drong in a future patch. Slayer Pirates also have bluer tattoos in line with every other Slayer in the game.

Doomseekers untouched, I like the shade of their beard colors and their textures are an absolute nightmare to navigate for beard alteration purposes. They are a far off goal when I get bored because that is going to take some serious time.

Pictures in the preview wheel.
GunKing  [auteur] 15 aug 2024 om 22:38 
@sigmars_disciple
Yeah that approach is suitable, eventually you're going to run into the mods cancelling each other out in some ways, especially those latter 2 since they touch so much more than this mod does, so if you choose just one, with my mod on top, that would give the best result for mix and match.
sigmars_disciple 15 aug 2024 om 22:09 
Hey @GunKing, I meant to ask this multiple times but never got around to it. Lemme do it now!

This mod here, can this possibly be used with another mod changing how Dwarven units visually appear? (If yes, then I assume it should be placed on top of all other visual mods in load order as only beards are affected, is that right?)

2 examples I'm curious about:
- JR's Dwarves (Dwarven race reskin)
- Moz's Variants for Dwarves (reskin as well, centered around providing much more variety by using variants). I assume overall the latter would touch a smaller % of Dwarven vanilla units visually, but I'm not sure.... I'm curtious if I could possibly run ONE OF THESE with your mod here and expect to get "the best of all Dawi worlds" <3
GunKing  [auteur] 12 jul 2024 om 9:24 
@Sollytonin
Well that's a pity you forgot. I'm busy with other things now. Guess it'll get fixed whenever... hopefully next update.
Solly 12 jul 2024 om 1:09 
I forgot to mention something related to the same issue I reported previously down there, it also affects unit cards. It's mostly noticeable on the hats.
GunKing  [auteur] 28 jun 2024 om 21:33 
@NorscanWarlord
Thank you!
NorscanWarlord 28 jun 2024 om 19:57 
Alright, thanks for reply, the other chorf beards looks great btw
GunKing  [auteur] 28 jun 2024 om 19:55 
@NorscanWarlord
Nope.