Total War: WARHAMMER III

Total War: WARHAMMER III

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Special Beards for Special Dwarfs 4K Dwarf/Chaos Dwarf Beard Variety Reskin
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graphical
Tags: mod
File Size
Posted
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682.110 MB
5 Jan, 2023 @ 2:55pm
12 Dec, 2024 @ 7:23pm
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Special Beards for Special Dwarfs 4K Dwarf/Chaos Dwarf Beard Variety Reskin

Description
This is a port of my WH2 mod that gave more beard color variety for Dwarf Lords and Heroes as well as Slayers.

There still remains a vanilla white beard variant among the color selections. The colors from the WH2 version have been carried over exactly. The only major change from the WH2 version is that Slayers have been given a full 4K pass, I wanted their tattoos to be sharper and less blurry, and it is now so.

As of 5.1, this mod also now covers Chaos Dwarfs with a selection of lore and aesthetic friendly beard color variety.

The only known bug I have found, and have been unable to fix, is that if you select the Runelord in Custom Battle and put him on an Anvil of Doom, his variant will change to a yellow beard, but the porthole will not reciprocate this change. It's a very minor thing and one I am in no rush to fix or figure out.
86 Comments
Magnus 13 Jan @ 10:32am 
Awesome, thank you so much for keeping this mod updated!!!
:KneelingBow:
GunKing  [author] 12 Dec, 2024 @ 7:25pm 
Updated for 6.0

Added beard/hair color variety for Daemon and Dragon Slayers, but all within the red Slayer spectrum. Dragon Slayers retain one of their original color variants, Daemon Slayers are all reworked because they were more dirty blond than red to begin with.

Slayer Pirates have also been variegated. Might do Long Drong in a future patch. Slayer Pirates also have bluer tattoos in line with every other Slayer in the game.

Doomseekers untouched, I like the shade of their beard colors and their textures are an absolute nightmare to navigate for beard alteration purposes. They are a far off goal when I get bored because that is going to take some serious time.

Pictures in the preview wheel.
GunKing  [author] 15 Aug, 2024 @ 10:38pm 
@sigmars_disciple
Yeah that approach is suitable, eventually you're going to run into the mods cancelling each other out in some ways, especially those latter 2 since they touch so much more than this mod does, so if you choose just one, with my mod on top, that would give the best result for mix and match.
sigmars_disciple 15 Aug, 2024 @ 10:09pm 
Hey @GunKing, I meant to ask this multiple times but never got around to it. Lemme do it now!

This mod here, can this possibly be used with another mod changing how Dwarven units visually appear? (If yes, then I assume it should be placed on top of all other visual mods in load order as only beards are affected, is that right?)

2 examples I'm curious about:
- JR's Dwarves (Dwarven race reskin)
- Moz's Variants for Dwarves (reskin as well, centered around providing much more variety by using variants). I assume overall the latter would touch a smaller % of Dwarven vanilla units visually, but I'm not sure.... I'm curtious if I could possibly run ONE OF THESE with your mod here and expect to get "the best of all Dawi worlds" <3
GunKing  [author] 12 Jul, 2024 @ 9:24am 
@Sollytonin
Well that's a pity you forgot. I'm busy with other things now. Guess it'll get fixed whenever... hopefully next update.
Lidoly 12 Jul, 2024 @ 1:09am 
I forgot to mention something related to the same issue I reported previously down there, it also affects unit cards. It's mostly noticeable on the hats.
GunKing  [author] 28 Jun, 2024 @ 9:33pm 
@NorscanWarlord
Thank you!
NorscanWarlord 28 Jun, 2024 @ 7:57pm 
Alright, thanks for reply, the other chorf beards looks great btw
GunKing  [author] 28 Jun, 2024 @ 7:55pm 
@NorscanWarlord
Nope.
NorscanWarlord 28 Jun, 2024 @ 7:17pm 
Was it possible to use the (The Blazing Beards of Bazherak) Regiment beards?