RimWorld

RimWorld

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MiningCo. Spaceship (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.427 MB
4 Jan, 2023 @ 12:04pm
24 Jun @ 2:44pm
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MiningCo. Spaceship (Continued)

Description

Update of Rikikis mod
https://steamproxy.com/sharedfiles/filedetails/?id=1221668621

- Opened all strings for translation
- If Vanilla Expanded Framework is active this mod can be added to an existing save. Just choose to add the faction at first startup after activating the mod.



[invite.gg]
[github.com]


This mod adds MiningCo. spaceships. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153947#msg153947

PLEASE START A NEW WORLD AND COLONY!
Otherwise, you may get errors about null faction (or use Orion's Faction discovery mod).

A FAQ is available. Take a minute to read it! :-)

MiningCo.: spaceship

This time, MiningCo. is showing all its might! The orbital station is fully functional, dispatching expedition teams all around this rimworld and crushing any resistance with a rain of bullets, rockets and fire!

- Want to trade with us? Build an orbital relay and a proper landing pad. Let's the business begin and the cash flow!
- Having problems with raiders? Request a real air strike!
- Your pawns are dying from the plague and you have run out of medicine? Request a medical assistance!
- Your need more and more steel? Request a real cargo spaceship with plenty of supplies!

Features

1) Adds several spaceship kinds:
- cargo spaceship: will periodically land to trade few bulk goods.
- cargo spaceship: (requested) will land with an assortment of MiningCo. stuff and more bulk goods.
- medical spaceship: (requested for a price) will dispatch medics to heal your pawns.
- dispatcher spaceships: will pay you to use your landing pads to drop and pick expedition teams.

2) Request air strikes to crush intruders! Warning! MiningCo. cannot be held responsible for any collateral damage.

3) Send a pawn needing urgent medical attention to get proper healing aboard the orbital station.
* To receive orbital healing, a pawn must obviously have treatable injuries or illnesses. Old injuries are not treatable but things like carcinoma, toxic build-up or malaria are.
* You must have enough silver near an orbital trade beacon to pay for the orbital healing.
* Order the injured pawn to board the spaceship if he can move or use a healthy to pawn to carry him aboard.
* The medical spaceship will take-off after a while or you can order it manually.
* The injured pawns will stay aboard the orbital station during their treatment. You cannot interrupt it!
* Once the treament is finished (duration depends on the number of injuries and lethality of illnesses), the pawn will be sent back on your colony with a drop-pod.

Known/possible incompatibility

This is a list of mods that will or may conflict with MiningCo. Spaceship.
Known incompatibility
* Combat Extended (airstrikes may be unusable)

Possible incompatibility
* Mods removing vanilla weapons/apparels
* Mods heavily modifying inventory management
* Mods heavily altering map movement (extremely dense forest can hinder expeditions for exemple)
* Minify everything can lead to strange behavior when moving a landing pad (just deconstruct it!)
* Automatic rebuild mod.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: air strike, trading
22 Comments
Mlie  [author] 1 Sep, 2023 @ 10:53am 
@Withy My guess is that the author thought you were responsible in the same way you get responsibility for the safety of trading caravans that enter your map
Ash 1 Sep, 2023 @ 10:33am 
mod would be playable if i didnt have to manually make a stockpile zone for components and steel every time i have to repair the mining ship, not sure why my colony is responsible for having to repair a massive commercial ship.
Bob Ross 31 Jan, 2023 @ 2:34pm 
still newish to rimworld but thanks broski
Mlie  [author] 28 Jan, 2023 @ 2:30pm 
@Shaggy You need to have it next to a trade beacon, as with any spacetrader
Bob Ross 28 Jan, 2023 @ 2:24pm 
i cant pay the fee for partnership even tho i have enough silver right next to the dish
Starways System 21 Jan, 2023 @ 10:21am 
Awesome, glad to help! :coolvanguard:
Mlie  [author] 21 Jan, 2023 @ 9:50am 
@John Canavi Okay, I found the issue. For some reason the game blocks the whole Ship-category until ship-building research is done. So moved the stuff in this mod to Misc instead. Thanks for reporting!
Starways System 21 Jan, 2023 @ 1:02am 
I'm sad; this was one of my favorite mods back in the day. :c Might just be a mod conflict though, Idk.
Starways System 21 Jan, 2023 @ 1:01am 
Yea, I finished microelectronics and couldn't find them in any of the tabs.
Mlie  [author] 20 Jan, 2023 @ 11:34pm 
@John Canavi They do in my test, have you done the research?