Arma 3
Not enough ratings
JCaleb's Improved Whirlwind
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Tracked
File Size
Posted
Updated
1.687 MB
18 Dec, 2022 @ 7:47pm
25 Jan, 2023 @ 7:04pm
7 Change Notes ( view )

Subscribe to download
JCaleb's Improved Whirlwind

Description
What is this mod?
Initially, this includes 8 different missile types for the TIOW Whirlwind and a complete systems overhaul. These missiles/systems are all inspired by lore and have been adapted/simulated in this mod.

Missile types include:
  • Vengeance - Standard high explosive warhead commonly found and employed by the various chapters. Damage radius of 50 to 200 meters;


  • Castellan - Warheads that disperse subminitions (mines) at programmed altitudes and patterns above the designated target. Programmed for 100 meters 3D distance of target, pattern is random concentrated at center, 15 mines per missile;
    • Anti-Tank;
    • High Explosive;


  • Incendiary Castellan - Warheads that disperse cluster incendiary munitions at programmed altitudes and patterns above the designated target. Programmed for 100 meters 3D distance of target, pattern is random concentrated at center, 15 munitions per missile - Flames last 10 seconds;
    PS: Be careful with this one, it can somewhat harm performance, FIRE ONE AT A TIME;


  • Hyperios Air Defence - Missiles that are guided to strike enemy aircraft. As capable as a russian R-77, with thrust vectoring and 360º keep locked cone. Range of 8000 meters;

  • Krak - Standard Krak type warheads designed to serve as anti-vehicle weapons, effectively functioning as a HEAT warhead but small blast radius. Slightly buffed damage and radius compared to standard krak missiles found in TIOW1/2;
  • Super Krak - Modified Krak warhead with a Tandem HEAT warhead (two stage), very effective against super heavily armored targets, bunkers, structures. 150% more direct damage than the Krak variant, with slightly buffed blast radius;
  • Frag - Designed to detonate on impact with any surface, raking the area with lethal shrapnel, very effective against infantry or lightly armoured targets. Renamed standard TIOW Whirlwind Missiles;


  • Plasma - Very rare warhead hardly ever used, extremely effective against armoured and infantry targets alike. Twice as powerful as the Krak variant but with increased blast radius of 30-120m;


  • Vortex - Extremely rare and advanced type of missile only ever used in the direst of circumstances, opens an uncontrolled hole into the Immaterium from realspace which utterly annihilates anything caught in its area of effect. This is about 17-20x more powerful than the Krak missiles or about 9x the Plasma with a range of 100 to 400 meters. This may or may not lag your mission/server with increased potency depending on how many PhysX objects are caught in the blast (game needs to run calculations on how far their wrecks will fly);

Compatibility

Burn 'Em Redux

Is this all you could do?

Nah, I went one step further and added:
  • Active Radar - Blue zone, 8 Km max range, 70º HFOV, 100 ºVFOV;
  • Passive Radar - Orange zone, 12 Km max range, 100º HFOV, 100º VFOV;
  • Data Link - 16 Km max range, 360º H/VFOV - In Zeus, make sure you have all Sensors set to True and Active;


  • Missile Camera Feed - With this feed (use [ ] to switch between panels) you can always** watch your own strikes from afar;

** = Make sure to have your video settings set as follows:

PIP - Anything BUT Disabled;
Visibility PIP - Set as high as you can, it scales with Overall Visibility;
Arma 3: Jets DLC is required for Radar & Camera feed, blame BI.


Optional: Increase the sensor panels to have a bigger missile camera and radar.

The AI is also capable of using the Whirlwind!



As shown above, just use the Zeus context menu to select the ammo type and target.
In order for this to work:
  1. Spawn the vehicle with crew;
  2. Remote control, switch to Whirlwind Turret;
  3. Leave remote control;
  4. Optional: if you need more than one, deep copy (Ctrl+Shift+C) and deep paste (Ctrl+Shift+V), this will spawn a new one that has been activated for AI usage but it will spawn a marine outside the vehicle, just delete him and repeat the deep copy/paste until you have enough units. DO NOT GROUP THEM IN A SINGLE GROUP, FIRING MIGHT NOT WORK THEN!

A downside to this is now the player has to control the elevation of the turret with the Page Up/Down keys OR keep using the Artillery Computer, but this is a good trade off in my opinion.

This is awesome, how do I find them in the editor?

If you search for "Whirlwind", any will work. This was made to directly overwrite/patch the base TIOW Whirlwind class, so it already covers all of the TIOW legion variants. If your mod inherits from "TIOW_SM_Whirlwind_Arty_UM" your whirlwind should already have everything working, otherwise add this mod to your RequiredAddons.

Known Issues
  • Castellan and Vortex warheads seem to be a little buggy due to being submunition warheads. The camera won't follow the missiles around but instead spawn right behind them and stay still like a drone. Depending on the angle you may still get to see the strike if you keep switching the panels to reset the camera;

Future plans:
  • Make the camera feed bigger so you can see it better;
  • Custom explosion effects, currently borrowing from TIOW;

Credits
  • Me, myself and my ADHD
  • WebKnight, helped with compatibility with Burn 'Em Redux
16 Comments
ahadcd114514 9 May, 2023 @ 12:50pm 
特にVortex
ahadcd114514 9 May, 2023 @ 11:38am 
威力強い
JCaleb  [author] 27 Feb, 2023 @ 4:19am 
@Tengu, Yes. Read the "This is awesome, how do I find them in the editor" section.
Tengu 26 Feb, 2023 @ 7:16am 
Hiya, is it possible for us to add this into our Unit mod, but also allow us to tweak it to only work on the custom Whirlwinds we have?
LS23 4 Feb, 2023 @ 4:21pm 
This upate must be in original mod
JCaleb  [author] 15 Jan, 2023 @ 4:13pm 
New Update - New incendiary missiles compatible with WebKnight's Burn 'Em Redux!
JCaleb  [author] 24 Dec, 2022 @ 7:19pm 
@Dead_Head_Larry, for sure they will, spread out the word if you can. I just wanna see people using and having fun with the whirlwind.
Dead_Head_Larry 24 Dec, 2022 @ 3:49am 
Imperial Fists units are gonna love this
JCaleb  [author] 19 Dec, 2022 @ 6:20pm 
New update, AI is now able to fire at artillery targets marked via Zeus to fullfil your RP needs... please read the appropriate section in the description!
JCaleb  [author] 19 Dec, 2022 @ 12:34pm 
Another hotfix is up, vengeance warhead had the plasma explosionEffect.