Left 4 Dead 2

Left 4 Dead 2

Ocen: 348
Fairfield Fallen
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Game Content: Campaigns
Game Modes: Co-op
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Zamieszczono
505.258 MB
12 grudnia 2022 o 11:46
1 lista zmian ( zobacz )

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Fairfield Fallen

Opis
13 map campaign that links together No Mercy, Crash Course, and Death Toll into a marathon.

Features

> Randomized weather
> Randomized obstructions and pathing
> Weapon spawns yield one weapon
> Health, ammo, and items carry over through all three campaigns.

Acknowledgements

> Ryan for testing, and also for reminding (the author) the project still existed over the years!
> Rayman1103 for testing and also providing a VPK of missing content
> L4Dmaps ("Game Maps") for the off-Steam hosting

Copyright June 2012 (original first Left 4 Dead creation) and September 2013 (Left 4 Dead 2)
First released to the alternative "Game Maps" community before Workshop existed
August 2013 original Steam Workshop release
Botolf/Sibylus and Trunten
This item is not authorized for modification or redistribution except under our accounts

Note: this is the same as the original version.
Please let us know of any remaining lingering issues to investigate (such as string tables).
For now, this is only a single version for anyone who prefers one download.
Komentarzy: 13
$T3V3BR0 3 marca 2024 o 10:18 
I love this campaign! I think the randomization really adds to the replay value and it's nice to see the older versions of these maps again after so many years. I also enjoy the challenge that comes within the maps. Personally though, I do wish the maps used L4D infected instead of the L4D2 ones. I also wish the navmesh could be fixed because both survivor bots and tank bots get stuck often enough to where you have to cheat to fix it.
★★S.W.A.T★★ 21 listopada 2023 o 12:12 
Nice one :steamthumbsup:
Trunten  [autor] 27 września 2023 o 13:06 
Last screenshot is The Last Stand
Everyone should know this by now.
However, it existed since the first Left 4 Dead.
We simply ported it before Valve and their so-called wannabe L4D2 TLS developers.
It's extra people because, of course, of modified dedicated servers.
I remember being an admin, so I was able to use commands to remove the HUD.
Being with extra actual humans, it made it fun to have them pose randomly.
After 15 years, I feel such changes to the game should be obvious by now.
RAAMPEAK 27 września 2023 o 12:35 
lol whats the last picture and how are there five people
Wuzzle 3 lipca 2023 o 4:01 
Yeah you guys need to fix the bot's navmeshes, the campaign is borderline unplayable in singleplayer
Lyica. 26 stycznia 2023 o 3:23 
8/10 - I would've liked this map more but some alternate paths are just hell to navigate, sometimes i had to use noclip to progress and also there's not much supplies so i can tell it would be pain to beat it on expert with bots. Not really bad but definitely not recommended unless you have Left 4 Bots and Admin System.
jai 17 grudnia 2022 o 22:25 
maybe try the skylight?
Naga the Confused Undead 14 grudnia 2022 o 3:12 
Stairwell in no mercy is completely blocked. No way forward.
Cuba 13 grudnia 2022 o 0:33 
Hell yeah this map rocks
Sibylus  [autor] 12 grudnia 2022 o 16:29 
Fix for the progression bug on the first map that users identified in the past, as best as I can recall from my own investigations: one of the optional path blockers that activates in the alley before the main street fails to turn on the ladder brush for the rope entity and allows players to climb into the building to get around the block.

Should only require checking the logic entities and fixing it so the ladder entities are enabled/spawned when the path blocker entities are. Simple human error from tired eyes :tga_trophy: