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Vanilla Outposts Expanded Expanded: Ranch (Continued)
   
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Mod, 1.3, 1.4, 1.5
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11 dic 2022, ore 12:04
4 apr 2024, ore 13:34
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Vanilla Outposts Expanded Expanded: Ranch (Continued)

In 1 collezione di Mlie
Mlie's resurrected mods
882 elementi
Descrizione

Update of Clown Cats mod
https://steamproxy.com/sharedfiles/filedetails/?id=2797007124

Animals to be ranched must have the trade-tag AnimalFarm, except for Boomalopes.



[dsc.gg]
[github.com]


Ranch Outpost:
Places a temporary, autonomously-led camp that specializes in raising and butchering animals. Once an ample amount of meat, leather and animal products are collected, a delivery will be made at the outskirts of a faction's primary colony.

This outpost lets you raise animals and collect animal products such as ChemfuelMilk and Eggs as well as meat and leather from culling older ones.

To create this outpost you're going to need to create a caravan with a male and a female of the animal you wish to raise along with at least one pawn who's good in animals. The animals will then be raised and reproduce there over time lending you their animal products if any. Once enough animals have been raised it will reach a threshold where your pawns will begin culling older animals(this is based on their animals skills) bringing meat, leather and any butchery results that are produced such as elephant tusks or thrumbo horns. Most of the multipliers can be tweaked in the config and there is an option to let you raise animals that don't graze which is off by default.

This mod is meant to be used alongside Vanilla Outposts Expanded but its not required to function.

Notice:
If you had been using this mod before it was update you have 2 options, either destroy the site using dev mode or use the older version which can be found here https://github.com/spessbro/VOEE_Ranch/releases/tag/old_ranch
If you decide to choose the latter please do not report any bugs as it is not and wont be maintained in the future.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


31 commenti
宋公明 2 dic 2024, ore 3:57 
Thanks for the answer, I verified it.
1. only one type of animal can be raised in one place
2. can collect eggs or milk products, but animals will not increase their numbers to obtain slaughter products
Mlie  [autore] 1 dic 2024, ore 2:43 
@Dave 1. dont know
2. probably not, seems strange to ranch non breeding animals
3. as mentioned in the description, animals just need the animalfarm trade tag
宋公明 30 nov 2024, ore 23:39 
Does it work with multiple type animals in one location at the same time?
Does it work with asexual animals?
Does it work with animals from other mods (like Alpha Animal)
Mlie  [autore] 1 nov 2024, ore 9:40 
@Kana_ides It could last time I checked
Kana_ides 1 nov 2024, ore 8:52 
can it not produce chemfuel anymore?
Xactzerg 22 apr 2024, ore 15:09 
@Mlie is possible for you to revive Z levels in 1.4?
Mlie  [autore] 18 giu 2023, ore 11:09 
@[JdG] Pejman Looked into it and the issue is caused by Vanilla Outposts Expanded: Additional Outposts since it patches in the chooseFromlayouts-property without checking if it already exists. If they add a conditional patch there instead and add it only if chooseFromlayouts does not exist it will not cause issues.
[JdG] Pejman 17 giu 2023, ore 10:43 
It is an incompatibility with https://steamproxy.com/sharedfiles/filedetails/?id=2873841790

Vanilla Outposts Expanded: Additional Outposts

I guess you both define a ranch so there is some collision there
Mlie  [autore] 17 giu 2023, ore 7:50 
@[JdG] Pejman See the section above regarding Reporting Issues
[JdG] Pejman 17 giu 2023, ore 6:55 
getting an errors about the ranch

XML error: Duplicate XML node name chooseFromlayouts in this XML block: <li Class="KCSG.CustomGenOption"><chooseFromlayouts><li>Outpost_Struct_Ranch</li></chooseFromlayouts><chooseFromlayouts><li>VOEE_Structure_Ranch</li></chooseFromlayouts><fullClear>true</fullClear></li>


XML Verse.DefModExtension defines the same field twice: chooseFromlayouts.

Field contents: VOEE_Structure_Ranch.

Whole XML:

<li Class="KCSG.CustomGenOption"><chooseFromlayouts><li>Outpost_Struct_Ranch</li></chooseFromlayouts><chooseFromlayouts><li>VOEE_Structure_Ranch</li></chooseFromlayouts><fullClear>true</fullClear></li>