RimWorld

RimWorld

353 ratings
Better Children Skill Learning
   
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Mod, 1.4, 1.5, 1.6
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388.159 KB
9 Dec, 2022 @ 9:59am
21 Jun @ 9:28am
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Better Children Skill Learning

In 2 collections by RedMattis
Red's Workshop Mods
38 items
Quality of Life & Base Pack
44 items
Description
By default this mod increases the learning speed of children without passion in the given skill to 1.0 instead of 0.35. You can change this in the mod settings.

By default children with a Passion will learn twice as fast as an adult with a passion. You can change this amount in the options too.

These changes are intended to make up for the fact that you can often get rescue/recruit/enslave adult pawns with skills above 10 with far less investment. This change should make children a more competitive option.

You also have the option of changing how fast they build "Growth" from their Learning Need. Setting it to 1.5 should make it more plausible to max out child growth if playing with Child-aging at 6x instead of the 4x default.

Mod Discord
[discord.gg][ko-fi.com]
55 Comments
Tae 18 Apr @ 1:59am 
Okay, thank you for responding. Trying to rule out mods without doing the half n half method if i can lol
RedMattis  [author] 17 Apr @ 7:35am 
@Tae
It touches growth/learning and nothing else.

@Egalexandr
The problem is that some of those genes (ones written by me for Vanilla Expanded and Big & Small included) do modify growth point accumulation which will result in more growth than intended.

Growth does adapt to the aging setting of your game. If you want aging genes there ones ones available which do so in either "Vanilla Races Expanded - Pigskins" or "Big and Small Genes". :)
Tae 16 Apr @ 8:01pm 
Does this mod cause babies to no longer be able to eat? I'm having an issue where the food bar will not go up on babies only and if I don't cheat it up the feeder and the baby get stuck in an endless loop. Could that have anything to do with this mod or no?
Egalexandr 5 Jan @ 6:27am 
some mods provide fast growth genes, so that means very limited options when growth moment happens, kids while growing fast can't be good as generated adult pawns (meaning passions count). So as I understood, "Growth from learning multiplier" is exact thing to increase. But well... it could be great if the multiplier relys on pawn's aging speed like

default_learning_growth*aging_speed/default_kid_aging_speed*this_mod_learning_multiplier=growth_from_learning
Kokorocodon 2 Nov, 2024 @ 1:48am 
thank god for this mod
CrazyNerdArtist 7 Oct, 2024 @ 2:27am 
@RedMattis awesome, thanks!
RedMattis  [author] 7 Oct, 2024 @ 12:25am 
@CrazyNerdArtis
Yes
CrazyNerdArtist 6 Oct, 2024 @ 11:40pm 
Hi! Great mod, is it safe to add mid-save?
RedMattis  [author] 1 Oct, 2024 @ 8:58am 
@Ran
I think most of the vanilla non-backer child backstories usually give something like 2-8 points. Quite often they come bundled with penalties or "Incapable of X"

If your goal is to have the kids simply develop more skills you can do so by increasing the child-skill-learning multiplier.

If you max out their growth/learning stat they should have 9 passions to distribute wherever it seems useful.

Modifying/buffing the growth moments themselves would be a bit out of scope for this mod in particular though.
Ran 1 Oct, 2024 @ 8:37am 
Any chance to have a mod that allows children to ear a backstory trait or more passions? Even with faster skill learning I feel like children lag behind randoms who often have more passions and benefit from backstory.