RimWorld

RimWorld

119 ratings
Bill Doors' Landmines
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.179 MB
3 Dec, 2022 @ 5:50pm
3 Aug, 2024 @ 7:31am
8 Change Notes ( view )

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Bill Doors' Landmines

Description
Usable in both vanilla and CE

This mod adds two kinds of proximity landmines:
Proximity IED: built on spot as IED does, but it will detonate once an enemy approaches.
Aerial deployed mine: small proximity mines that is deployed via mortar or a special disposable building.

ADM has a significant chance of accidental detonation when colonists or animals approach (friendly NPC is excluded for game play sake), it should be avoided to lay them near where pawns frequently passes by.

While ADMs cannot be selected and dismantled in normal way, they can be detonated by explosion, or with a pawn capable in both crafting and intellectual, disarm by right clicking the tile landmine SHOULD be (if a pop up menu didn't show up, click adjacent tiles)
ADMs deployed by enemy can be temporarily disabled via EMP, and disarmed safely without triggering.





the texture for IED in CE version is from CE itself, credit to the corresponding artist.
27 Comments
FIRENZE 24 May @ 12:03am 
現在會造成多個重複堆疊的冗餘卡頓
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9CC1D66B] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
BillDoorsFramework.CompProximityExplosiveCE:TryFindEnemyInRange (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Limey 10 May @ 4:03pm 
Seconded for @Domainos post. The landmines dont seem to trigger on anything aswell
Domaino 4 Apr @ 1:40pm 
my game crashes when any storage list is opened
csfireworks 18 Jan @ 10:17pm 
mine laying shell缺少汉化
猪老穷士多PiggyStore 30 Jan, 2024 @ 11:19pm 
比师傅中午好,我发现昨天的CE更新了版本之后,81和155空布雷弹的布撒范围变成不可控了,以前是炮弹炸开以后呈环状布撒,现在变成了先把空布雷弹的壳子扔到了不知道哪里去然后空布雷乱飞,甚至飞过了半个地图,麻烦请比师傅尽快修复一下,非常感谢!
Valentine the protogen 27 Oct, 2023 @ 6:13pm 
How do I even get these in the game, I got the mod and I got the warning signs in my build menu but I don't see the landmines.
Terodeness 4 Oct, 2023 @ 3:41am 
@Smiley Face Killer
I'm sure it's the grenade pin.
If you are using steam version, in (where have you installed Steam):
*\Steam\steamapps\workshop\content\294100\2809971989\Defs open Weapons_GrenadeVariety.xml in some text editor and on 78th line change:
<casingMoteDefname>Mote_GrenadePin</casingMoteDefname> to
<casingMoteDefname>Fleck_GrenadePin</casingMoteDefname>

The Mote_GrenadePin doesn't exist, seems like it was replaced with Fleck_GrenadePin which is what all other vanilla CE grenades are using. :steamthumbsup:
Smiley Face Killer 25 Sep, 2023 @ 9:09am 
Has any one had an issue where throwing the ADM's cause your pawn to throw an infinite amount that just disperse over a huge area infinitely? If so, have you also figured out what causes that? Cause my mine's don't blow up, they just get pooped out in mass amounts when throwing only a single land mine. Fairly certain it's a modlist incompatibility but that's why I'm asking
fasttankwky 2 Jul, 2023 @ 6:12am 
155mm火炮没法装填布雷弹,是不是155mm火炮mod那边的问题啊?
3HST有限公司  [author] 15 Feb, 2023 @ 4:29am 
@佣兵格鲁斯 前者是已经部署在地上的地雷,因为技术原因将其设置为物品,我把汉化改一下区分一下两者吧