安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
all though a friend of mine did have the same issue with the tool a few days ago and he said that his gmod didnt say it had any confliting errors i know my gmod is not showing any addon conflictions
i went and turnes it into a animated prop and it did show everything but the options for the bones were not showing up saying that the selected ragdoll had no bones
my guess is some kind of garrys mod update has messed with some kind of function with it
hoping it gets fixed soon
thanks
But i have been told from someone else in the meantime that bone posing addons do not allow translations on models with collisionjoints. So i suppose gmod itself is doing this wonky stuff. :/
Any idea why this may happen? It's using collisionjoints.