Garry's Mod

Garry's Mod

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Overhauled Bone Tool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Scenic
Dateigröße
Veröffentlicht
Aktualisiert
22.124 KB
1. Dez. 2022 um 9:30
29. Apr. 2024 um 10:26
15 Änderungshinweise (anzeigen)

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Overhauled Bone Tool

Beschreibung


The Overhauled Bone Tool is a bone tool that is able to render any model's skeleton on the screen. The current selected bone is highlighted as well, so you know its exact location.
Bone selection it's a lot easier, since instead of providing an unordered list of bones to the user, the tool shows model's bone trees in an intuitive way so that you can navigate through the bone hierarchy easily, just like in Blender and 3DS Max.

Features
  • Manipulate the position, angle and scale of any non-physics bone.
  • Ability to navigate through the bone hierarchy of any model.
  • Bones are drawn on the screen.
  • Color customization (bones, selected bone and lines)
  • Ability to scale a bone and all its children along with it, allowing for scaling entire portions of a model at once.

Instructions
  • Left click over a ragdoll to turn it into an animatable prop (you can manipulate physics bones this way).
  • Right click to select an entity.
  • Reload to select yourself.

Very useful tip that few people know about Gmod's sliders: clicking and holding the mouse button down on the white space between a text label and its slider allows for adjusting the slider's value with greater precision. Moving your mouse forward and backwards increases and decreases the level of precision, respectively.

This tool was previously known as "Composite Bone Tool" and it was a part of the Composite Entities addon, as it was necessary to make it work. However, since the new version of that addon doesn't require additional tools to work, I'm releasing this separately (minor bug fixes and performance improvements have been done).

If you liked this, check out this tool too: Composite Bonemerge Tool
Beliebte Diskussionen Alle anzeigen (6)
13
3. Juli um 20:09
Suggestions to Improve overhauled bone tool
Big John Fan #6553
2
23. Mai um 8:35
Can't see ♥♥♥♥
CrowMyBalls
0
19. März 2024 um 7:47
unable to operate
Zaku II (Alias WatcherZigzagoon)
134 Kommentare
LUKEISAFOOL 21. Juli um 12:28 
How do I make It Back into A Ragdoll With the saved changes?
0waterXcolour0 16. März um 8:40 
well so far i haven't needed to go that far yet, thanks for the answer man, and for this awesome tool.
kuma7  [Autor] 16. März um 6:43 
I don't think there's any limitations in regards to bone position (bone scale is limited to 18, though), but i had to select a maximum value for the sliders, and I reckoned 128 was reasonably high.
0waterXcolour0 16. März um 6:26 
while i was doing some posing, i noticed that the slider value is locked at 128.0 and manually adding higher values doesn't change the bone any further. is this intentional or a limitation?
Chaotic_BabyBun 2. Jan. um 14:37 
Thank god this addon helped me pose the ragdolls easily.
Floof 20. Okt. 2024 um 14:04 
its prob is some weird error none sense

all though a friend of mine did have the same issue with the tool a few days ago and he said that his gmod didnt say it had any confliting errors i know my gmod is not showing any addon conflictions
kuma7  [Autor] 20. Okt. 2024 um 12:18 
The game hasn't received an update since July, so it probably has something to do with your addons.
Floof 20. Okt. 2024 um 12:09 
its broken

i went and turnes it into a animated prop and it did show everything but the options for the bones were not showing up saying that the selected ragdoll had no bones

my guess is some kind of garrys mod update has messed with some kind of function with it

hoping it gets fixed soon

thanks
AlexMorganon ☩ 16. Okt. 2024 um 5:21 
You deserve to own the whole valve bro or guys. Very nice mod, pls do not delete it
мяFunreal 15. Okt. 2024 um 12:44 
The collision is not deleted. it still collides wherever the collision mesh has been moved to in these screenshots.
But i have been told from someone else in the meantime that bone posing addons do not allow translations on models with collisionjoints. So i suppose gmod itself is doing this wonky stuff. :/