RimWorld

RimWorld

123 ratings
Vanilla Anima Tox
   
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Mod, 1.4
File Size
Posted
1.014 MB
28 Nov, 2022 @ 6:39am
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Vanilla Anima Tox

Description
Vanilla Anima Tox Retexture, for those who love pollution.





Are you a waster junky just like me?
Do you wish your anima plants looked unhealthy and polluted in just that right shade of gross?
Boy do i got a mod for you! Introducing Tox anima plants, this is a re-texture, BUT it also makes it so the anima plants NEED polluted soil to grow. Keep that in mind, enjoy!



Also available on GitHub[github.com]



Currently i am striving to become a full time modder, doing commissions has been paying the bills but dosent leave alot of time for my own projects. Supporting me on patreon can free me to work on projects like these AND puts food on my table so any support is greatly appreciated!

[discord.gg]

For any bugs please mention them in the discord WITH a log please and thank you.

Make sure to check out my TOXIC weapons mod too!





maybe a toxic biome in the future



Is it compatible with CE?
Ask CE!

Can it be added or removed from a save?
Added? yes it should be fine, removed you may need to do some things to remove any mod safely.




should be compatible with everything.




Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Ludeon.RimWorld.Royalty
Ludeon.RimWorld.biotech
pphhyy.animatox



smartkar: made it possible to work on polluted soil since tynan thought it was kool to hardcode everything in a game
that has one of the biggest modding scenes out there.
am i bitter MAYBE
Art xml, pretty much everything: ME pphhyy



none so far!
but it wont grow on none polluted terrain
33 Comments
lostormisplaced 8 Mar @ 8:41am 
This work with 1.5
Starempire42 12 May, 2024 @ 7:35pm 
1.5 tag needed (unless something changed)
Dovahsdottir_864 9 Jan, 2024 @ 12:28pm 
I would use this if it added an alternate polluted Anima tree instead of replacing the normal one - it would be great for my Waster playthroughs, but I don't want to be swapping this in and out for my non-polluted playthroughs. So also seconding other comments wanting that. Regardless, it does look cool
biggyzs 20 Dec, 2023 @ 4:09am 
you have typo in pic description: tox anima pants not plants :D
average AI 8 Aug, 2023 @ 12:41pm 
can we get it to only spawn in high pollution areas?
handsomegrape 31 Jan, 2023 @ 4:07am 
@penismusic You're welcome. :)
HIM 30 Jan, 2023 @ 7:50pm 
@handsomegrape, english is not my main language, and it always confuses me. Thank you.
handsomegrape 3 Jan, 2023 @ 7:34am 
@Hohen Not to be rude and I dunno if you care, but "it's" is a contraction of "it is". "Its" is when something belongs to "it", its variant, the variant belonging to it. Its look, the look of it.
Hohen 2 Jan, 2023 @ 5:41am 
Have you thought of making it the texture for the polluted graphic? the same way pine does it with it's variant. That way if an Anima tree becomes polluted it'll change it's look. Same for the grass

<Operation Class="PatchOperationAdd" MayRequire="ludeon.rimworld.biotech"> <xpath>Defs/ThingDef[defName="Plant_TreeAnima"]/plant/pollutedGraphicPath</xpath>
<value>
<pollutedGraphicPath>Plants/AnimaToxTree</pollutedGraphicPath>
</value>
</Operation>

I haven't tested but I haven't it lined up for next time I boot the game.
Zam138 9 Dec, 2022 @ 3:51pm 
Isn't a Retexture normally just a new texture instead of changing the mechanics of the target? Seconding making this an Alternative instead of a Replacer