Dying Light

Dying Light

25 ratings
Ghosts Of Dead Light
   
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214.012 MB
27 Nov, 2022 @ 1:04pm
20 Nov, 2024 @ 7:27am
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Ghosts Of Dead Light

Description
You play as Kane, a man who loves to explore the paranormal. But this time, instead of your usual houses, you receive an order to check the castle, where ghosts are supposedly found. But whether they exist there or not, you will have to figure it out.
Dev. Update 5.0 - Many players have asked and so now you can run around the map! Before this, you couldn't do this until one moment. I didn't like it and a lot of other people didn't either, so I fixed it. I'm sorry it took so long.
9 Comments
Akita Inu  [author] 20 Nov, 2024 @ 7:28am 
Dev. Update 5.0 - Many players have asked and so now you can run around the map! Before this, you couldn't do this until one moment. I didn't like it and a lot of other people didn't either, so I fixed it. I'm sorry it took so long. :featherduster:
jr.miqell 29 Feb, 2024 @ 6:26pm 
CAN'T RUN BY DESIGN = B A D DESIGN.
MEH
Akita Inu  [author] 6 Jan, 2024 @ 11:53pm 
HaVai, Thanks for your feedback! I know that the fact that the player moves slowly infuriates everyone, I agree with this, because it infuriates me too, but I just thought that if I gave the player the opportunity to run, then the map could be completed in about 10 minutes.
(By the way, The player's speed was increased by me by changing the files from 1 to something like 1.7, because of this the player runs faster than usual and if you ran like that everywhere, it would... look strange).
In any case, thank you very much for your detailed review again! I left the editor of the first Dying light and switched to the second Dying Light, now I am making a large map there, only this time alone. Good luck! Happy holidays!) :steamhappy:
HaVai 6 Jan, 2024 @ 4:59pm 
The idea was great, but the implementation of it...

* SPOILER ALERT *



Man, I got incredibly bored and tired when looking for levers. I couldn't run to speed up the process and it felt like forever, so you might wanna look into that. Also, the volatiles... You can't outrun them with parkour in these small corridors and you can't fight them all with lvl 1 character and the weapons at your disposal... There's no choice but to die for 4-5 times at least, before the player can proceed (I died about 8 times there, but 3 times was entirely my fault I'll admit). So you might also wanna try virals instead and give the player a lower dmg weapon than the rainbow axe so they would have to run to avoid them and not stand and fight. Anyway, just my thoughts on this. For a first attempt, well done!

TLDR: Very boring first part, need some tweaks on second part too, but a solid experience.
Akita Inu  [author] 5 Oct, 2023 @ 7:21am 
Thank you so much! I know about all this, but that was my 1st attemp to make a big horror map, so sorry about that :<
forestzuishuai 5 Oct, 2023 @ 3:00am 
Cool castle, but the environment is a bit dark. And the character 's movements are slow.
Akita Inu  [author] 4 Dec, 2022 @ 8:06pm 
Thanks :D
Glad to hear that!
Danae.lyn 4 Dec, 2022 @ 4:17pm 
pretty cool man i wish more people made workshops
Akita Inu  [author] 30 Nov, 2022 @ 7:54am 
Just a little news: I changed a couple of files to make the player walk a little faster and make the flashlight work longer. :OnFire: