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-I had a few evil dragon spectre npcs roaming the map that you could encounter. originally the idea was to have to kill these to get the buffs but i had to turn them off and implement the current cave system cause they were behaving weirdly. and there wasn't a good way triggering other necessary events for it to work.
-there's also some end of the month stuff that i had to disable cause they straight up don't work according to how there function is described. Like the function to upgrade the rarity of a skill book when you learn it which i had to disable.
-The treasure hoard ability is also very limited because of the tools limitations.
There shouldn't be anything impacting the boss spawns and havent noticed any differences myself. if you know how i can reproduce this please add me as a friend and pm me the info. (for some reason i dont get notifications from this thread even though im subscribed to it)
the delay in events might be possible though due to the way event triggers work. but sadly there isn't a way to change that. this is because the a lot of the games events only trigger if no other events have happened that month.
As for additions, there's actually many that i made and have disabled because the modding current tools limit them and causes them to be buggy. ill post some examples in the next comment due to char limits
The devs have promised better modding tools so im waiting for those to be added before i proceed.
Also I notice a difference in world boss spawns, they don't spawn as much as without the mod. Meaning breaking through takes a lot more time than normal unless you have mods for mats.
Other than that, everything works fine, even with other mods activated.
Hopefully there will be a storyline or questline in the future? Maybe some more bosses to slay? Perhaps those who stole the dragon king's power in the past? Looking forward to future updates ^^