RimWorld

RimWorld

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Revia Race - Biotech
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.298 MB
25 Nov, 2022 @ 8:32am
14 Nov @ 1:35pm
61 Change Notes ( view )
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Revia Race - Biotech

In 1 collection by Шашлычник ;р
Revia Mods
7 items
Description
Description

Psycasts and Rituals Update out Now!

We Recommend this Amazing Retexture! SGG1's Retexture : Revia

A race mod for bloodthirsty foxgirls in RimWorld - Biotech Edition

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake her thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.

The Revia Race - Biotech mod also contains extra content with these mods
- SGG1's Retexture : Revia Race Exceedingly Highly Recommended, Use This!
- Vanilla Psycasts Expanded for the Revia's Unique Psycaster Path - Bloodpath
- Persona Bond Forge for Crafting Persona Sanctified Weaponry
- Revia Race - Facial Animation Still works despite the listed version.
- Portraits of the Rim!

Yes this mod is CE - Combat Extended compatible!

Psycasts and Rituals!

The content update adds new rituals and new psycaster content with Vanilla Psycasts Expanded!

Sacrifice your prisoners, appease the bloody goddess, and prove your Revia's worth by obtaining unnatural Psychic power from mystical bloodstone!


Bloodpath, a new psycaster path for Vanilla Psycasts Expanded
Sacrifice mystical bloodstones to get access to these new abilities and a psylink from Skarne herself!

Obtain a power from bloody goddess, but be careful with it...



Make your enemies bleed! Don't let any of them live!



Credits:
- Шашлычник ;р, for porting mod onto Biotech and coding
- Dr. Nolegs for HUGE assistance in the Psycast and Rituals Update (text, support and content)
- Nessa[cara.app] for their awesome Bloodpath card texture
- Mortis for awesome icons and textures
- soldiermn, check their awesome retexture for Revia
- Fox with a Shotgun, creator of HAR version (original version)

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod

Popular Discussions View All (3)
71
14 Nov @ 1:46pm
Issues
Lost [RUS]
2
18 Feb, 2023 @ 2:38pm
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
1
28 Nov, 2022 @ 9:38am
Balance
Lost [RUS]
645 Comments
Yrm1e 4 hours ago 
I love this mod, it is my favorite mod in all of rimworld :)
Dr. Nolegs  [author] 13 Nov @ 12:17pm 
@MissCherryPie
I genuinely forgot, it's the Art Bench, you sculpt inert runes.
I might them to the Blood Sigil instead in the upcoming update, and the lesser one in the Sacrifice Spot.
MissCherrypie 12 Nov @ 9:58pm 
oh neat. i will look forward to that being updated at some point.

An other question i have is how do you get inert runes?
Dr. Nolegs  [author] 11 Nov @ 8:37am 
@MissCherrypie I genuinely think we overlooked that old feature on the Psycasts and Rituals update. Good catch.

@kp92110 Correct, I'll see if backporting is feasable but there's always the chance it isn't.
xkp92110(orick) 11 Nov @ 5:36am 
update for 1.6 only?
i still play 1.5:P
MissCherrypie 11 Nov @ 12:15am 
how does the "- Regeneration of missing body parts when sacrificing live prisoners during eclipses" work. ive loaded a save over and over sacrificing this prisoner i have during an eclipse and none of her missing limbs are regenerating
Zer0 8 Nov @ 11:59am 
Thanks a lot.
Dr. Nolegs  [author] 8 Nov @ 11:56am 
It stops Minor Gene Rejection if a Non-Revia gets the related genes to the setting.

This is separate to the Full Gene Rejection (and setting), which is related to the tails that make them Revia.

It's mostly there for Gene-stealer or Random Gene rotating Xenotypes, or if you specifically want Revia Genes on something else without the Canon penalties.
Zer0 8 Nov @ 11:53am 
What exactly "disable debuff for ears/teeth/claws" options do? Neither mod description nor in-game options tell a thing about them
Dr. Nolegs  [author] 5 Nov @ 11:55am 
@☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ
Revia - Biotech ARE and have always been CE compatible, I'll update the description.