RimWorld

RimWorld

95 ratings
Yayo's EndGame (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
683.778 KB
17 Nov, 2022 @ 1:44pm
3 Apr, 2024 @ 2:11pm
4 Change Notes ( view )

Subscribe to download
Yayo's EndGame (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Latki, YAYOs mod
https://steamproxy.com/sharedfiles/filedetails/?id=2260853046



[dsc.gg]
[github.com]


* Add a new ending



* About
I was always dissatisfied with experiencing only one biome at Rimworld.
But it wasn't fun to travel the biomes for no reason.
This mod gives you a reason to travel to many biomes.

This story is a long epic.
We will settle for several years in each of the 3 biomes in rimworld, extract biome energy,
and leave for a planet called by the unknown who created this teleporter.





1. Extract 100 biome energy shards from each of 3 biomes.
- Extracts energy shards from the biome.
Depending on the working biome, the types of biome energy shards generated differ.
- So you have to travel through 3 biomes. (number can be modified in options.)



2. Make a planet energy core.
- A key material for building planet energy teleporters. To make this, you need biome energy shard.
- 3 types of biome shard required is randomly determined.



3. Build a planet energy teleporter.
- Lights from planetary energy shard explain this device.
We figured out how to make this device and that it is a device for moving to another planet,
but we haven't figured out where this is pointing us.
Those who made this seem to want us to come to them.



4. 15-day raid defense.




5. Escape.
- There is a new ending text.




* Compatibility
- Compatible with biome add-on mods.
- Saved game compatible



* Incompatible !!!
- SOS2-save our ship 2



* Creadit
- Latki (Art)
- Yayo (Dev)



Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


24 Comments
Narada 16 Sep, 2024 @ 1:56pm 
Just a heads up, it's asking me for metal hell, labyrinth and undercave energy shards, maybe it needs some anomaly tweaks lol (I already turned off extreme biomes too) and I can't finish the playthrough due to this bug as I can't mine those areas lol
Narada 13 Sep, 2024 @ 4:06am 
Never mind I found it, so it's definitely working! I just have no idea which biomes I need to visit but I guess I will get a prompt for that.
Narada 13 Sep, 2024 @ 3:32am 
Oh I see, thank you. So the error I am getting from my log is safe to ignore and I can just assume the mod is working? I can't find anywhere to build the extractor shown in the images either.
Mlie  [author] 12 Sep, 2024 @ 10:03pm 
@Narada The description above tells you what to do, I dont think there are any quests in the mod. Yayos mods tend to be a concept that may not be fully implemented as they usually move on to other ideas
Narada 12 Sep, 2024 @ 5:34pm 
Hello, how do I activate this? I have it in my new save and I don't see anything in my game about it. I had it in my previous save too and nothing appeared related to it, but I added it mid game so I figured it wasn't working because of that.

Am I supposed to get a quest like for Archonexus or how do I start this story?
Espiovvv 15 Jun, 2024 @ 4:56am 
There's a bug with Tunneler mechanoids, they keep interacting with the biome energy extractor but not actually advancing progress to the next portion, and instead endlessly causing the flash effect from when a pawn begins interacting with the biome energy extractor, it works fine when a human pawn uses it though.

Here's my hugslog: https://gist.github.com/HugsLibRecordKeeper/9f5609c1c554559532fb1439c1a9f5f2

This mod completely did not work for me in 1.4, glad it finally works in 1.5 :D
Signal 9 Mar, 2024 @ 8:13pm 
What units does the "Biome shard extraction rate" setting represent? Shards/day?

Is it okay to add this mod to an ongoing game? When I tried that, I can build an energy extractor, but nothing tells me which biomes have to be worked.
The Bard of Hearts 5 Jan, 2024 @ 6:44pm 
I did some testing. I found the issue. Its a mod conflict of a very specific nature. For anyone using the mod "More Vanilla Biomes", there is a minor incompatibility. The biome "Sandbar" from that mod causes this one to have the previously stated errors show up. However, if you disable Sandbar in that mod's options before creating your game world... no problems. Hope this helps if anyone else comes across this little hiccup.
The Bard of Hearts 5 Jan, 2024 @ 6:12pm 
Confused about this mod somewhat. First, there are 4 Energy Core tasks?? number 2 and 3 of which don't list any requirements and the window looks funky for (like the close button his half off the window). Is something just wrong on my side or is this a known bug? Or is that how its suppose to be and I just don't understand what the mod wants of the player?? Please help.