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The timing for Guillotine may look a little odd in practice in that scenario, but it does work properly for what the effect text details: she reduced a target to 2 or fewer HP and may destroy it, and if you have Baron flip first from the damage, he no longer has a 'when he would be destroyed, instead' trigger - so Guillotine resolving destroys him.
It's sort of a niche situation - there's villains that avoid that sort of thing happening by being indestructible at a stage, etc. for the flip process if it's HP-based, or delay the flip until the villain's turn and so on. If it's a big issue, Guillotine can technically be changed to 'non-character' target - but there's other destruction cards that'll do the same thing it currently does.
In Remnant's case his power is essentially 'Draw a card, discard a card, deal 2 damage' - the damage is just delayed. Thematically, it's otherwise just about gauging using his clue resources, which also tracks in the rest of the deck (including discarding cards directly to deal damage off of Cold Pursuit, for example.) Remnant also has a variant coming that offers play acceleration for clues, though.
Hopefully that helps explain some of the reasoning behind them, at least - I do aim to keep putting out variants along the way either way.
It's not uncommon for hero decks (in general) to have powers on setup that do things better than a character card's innate, re: Piout Shield for DR specifically, but you do have the combo of putting out some damage and picking up next hit DR. She'll get an aura-centric variant down the line, but that's the reasoning for her base at least.
As far as the powers, I'm curious which decks you're finding that to be the case, though - I generally feel like the base variant powers all key into the deck gimmick some way or another.