Sentinels of the Multiverse

Sentinels of the Multiverse

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Artifact Comics
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2.338 GB
12 Nov, 2022 @ 8:16pm
28 Nov @ 6:49pm
170 Change Notes ( view )

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Artifact Comics

Description
Artifact Comics is a fan expansion setting out to gradually introduce a variety of new decks to play alongside classic friends and foes as well as the fantastic creations featured in other fan works. We hope to bring you fun and interesting gameplay, flavor and themes!

Currently featuring 28 hero decks, 7 villain decks and 9 environment decks!

If you'd like to hang out and chat with folks for Sentinels, Artifact Comics and the like, or find people to play SotM with, you can find the Artifact Comics discord here: https://discord.gg/ZbFy9kT2Gs















Popular Discussions View All (15)
65
25 Nov @ 11:29pm
PINNED: Bug Reporting
Gaist Heidegger
4
1
24 Jul @ 8:38pm
Happy 100th Change Note!!!
madcap81
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13 Sep @ 1:33pm
AC One-Shot #001 - Bayou Homecoming
Gaist Heidegger
87 Comments
Gaist Heidegger  [author] 28 Nov @ 11:05pm 
There's actually multiple cards in different decks that can pull that off, surprisingly - a silly / fun one is Unforgiving Wasteland in The Final Wasteland - you can remove Blade from the game instead of him flipping for example.

The timing for Guillotine may look a little odd in practice in that scenario, but it does work properly for what the effect text details: she reduced a target to 2 or fewer HP and may destroy it, and if you have Baron flip first from the damage, he no longer has a 'when he would be destroyed, instead' trigger - so Guillotine resolving destroys him.

It's sort of a niche situation - there's villains that avoid that sort of thing happening by being indestructible at a stage, etc. for the flip process if it's HP-based, or delay the flip until the villain's turn and so on. If it's a big issue, Guillotine can technically be changed to 'non-character' target - but there's other destruction cards that'll do the same thing it currently does.
Slimey Boi 28 Nov @ 3:39pm 
Inari's Mangetsu Guillotine allows you destroy blade as he flips, immediately skipping his second phase. I'm guessing that's not intentional?
Gaist Heidegger  [author] 14 Nov @ 10:23am 
Pushed an update to fix the incap power issues - glad to hear you've enjoyed the content!
grygory 14 Nov @ 9:39am 
Skrat's incap powers don't appear to be working properly. Love all the recent additions, btw!
Gaist Heidegger  [author] 9 Nov @ 7:10pm 
For Remnant, it's basically what you described, just from a slightly different angle - at a minimum it is power: draw a card, and if it's a clue you don't have use for (or you have a 'dead' clue draw in your hand already' you can get an added damage buff out of it as well. Generally in Sentinels, hero innate powers will be some degree of 'solid effect but no damage, 1 damage and an weaker effect, 2 damage and little to no effect.'

In Remnant's case his power is essentially 'Draw a card, discard a card, deal 2 damage' - the damage is just delayed. Thematically, it's otherwise just about gauging using his clue resources, which also tracks in the rest of the deck (including discarding cards directly to deal damage off of Cold Pursuit, for example.) Remnant also has a variant coming that offers play acceleration for clues, though.

Hopefully that helps explain some of the reasoning behind them, at least - I do aim to keep putting out variants along the way either way.
Gaist Heidegger  [author] 9 Nov @ 7:10pm 
Ahh! I can see Flashbang being on the borderline there - mostly that innate is to signpost that she's going to brawl and tank, and having access to the damage types gives some flexibility for the approach. It's also a case where most of her setup does not have powers, so it's a chance to have an available damage power even on an empty board.

It's not uncommon for hero decks (in general) to have powers on setup that do things better than a character card's innate, re: Piout Shield for DR specifically, but you do have the combo of putting out some damage and picking up next hit DR. She'll get an aura-centric variant down the line, but that's the reasoning for her base at least.
Kune Lucifer 9 Nov @ 6:28pm 
So after going back through the roster, Im slowly realizing there were only two character powers that felt off and that was just because I didnt fully read a few of the cards. It didnt help that I was also mixing up characters from other mods so that is my bad. The first was Flashbang who has a really generic bruiser power, but after reading nimbus nephilim it makes more sense. That being said it does have overlap with her piout shield artifact. The second was Remnant, I dont fully understand how his power plays into his deck. Like it lets you cycle alittle bit and buff your team's damage alittle bit, but at the cost of clues which are the main gimmick of the deck?
Gaist Heidegger  [author] 9 Nov @ 3:24pm 
Thank you, happy to hear you and your friend have been having fun trying out different decks! I do plan to bring more variants to digital, as many of the released heroes have one or more existing variants - it's mostly a matter of the art necessary, as a variant represents also doing drawing for hero & villain turns, setting up damaged copies, etc.

As far as the powers, I'm curious which decks you're finding that to be the case, though - I generally feel like the base variant powers all key into the deck gimmick some way or another.
Kune Lucifer 9 Nov @ 7:55am 
I have really been enjoying this mod and all the shenanigans you can get upto with the different characters. Me and my friend almost always comeback to play the new characters as you release them. That being said, I do wish there where a few more varriants for some of the older characters that enable a different way of playing them. I found that a few of the characters have a really cool concept, but the character power is just generic or doesn't play into the concept all that well which either slowed down the deck or makes pulling off gimmick more difficult.
Gaist Heidegger  [author] 18 Oct @ 9:20pm 
Glad to hear you're having fun with them! I can say Maki is more or less the highest-end there as far as layered abilities / triggers, so that may skew things a bit - there are released characters who have more 'stream-lined' play styles in the mix though, in my opinion, as well as others coming in the future.