RimWorld

RimWorld

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Oops All Gene Banks
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Mod, 1.4, 1.5, 1.6
File Size
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167.168 KB
2 Nov, 2022 @ 8:58pm
2 Jul @ 6:33am
8 Change Notes ( view )

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Oops All Gene Banks

Description
Uncle Jack Hughes decided to be a hero, so the mod is officially updated to 1.5 compatible.
Note that Harmony is now required.

A standalone version of the Gene Archive and Register from my other mod, Gene Variety.

Adds the Gene Archive and Register, advanced gene banks that can hold up to 24 and 80 genes instead of 4, respectively, though at a higher cost in material, power, and space.

Adds a Gene Macroprocesser and Gene Subprocesser, advanced gene processors that improve genetic complexity by 8 and 4 respectively instead of 2, though at a higher cost in material, power, while the subprocesser makes for far more efficient use of space. (Now updated with a rotatable texture for Register.)

By request, added compatibility between Biotech Cloning's Clone Extractor building and the various buildings from this mod.
If you enjoy this, that mod is worth checking out as well. Biotech Cloning

For those who like making their own versions of things:
https://github.com/redundantusage/OopsAllGeneBanks

Current Forks:

Without Trading From Machines:
https://steamproxy.com/sharedfiles/filedetails/?id=3240917559

Added ability for traders to view and buy genes directly from archives and registers, with a configuration option to disable, enabled by default. All credit to Uncle Jack Hughes.

Mod Version 1.5
92 Comments
茶雨 3 Jul @ 12:51am 
This MOD creates the atmosphere of a real genetic engineer browsing and selecting in a sample library, which feels great!
redundantusage  [author] 2 Jul @ 6:34am 
Having done no formal testing, I added 1.6 to the tags and called it a day. If anyone runs into any bugs please let us know.
Nuker1110 1 Jul @ 7:34pm 
@Uncle Jack Hughes after 2 weeks of daily play with a heavy modlist, no errors from this one! I think you should be good to update the About.xml version number and let it ride.
Uncle Jack Hughes  [author] 30 Jun @ 7:24pm 
Please let me know if there are any issues noted on 1.6, and I'll take a look.
Nuker1110 17 Jun @ 9:18am 
Looks like it's still working in 1.6
SILVERIII 17 Aug, 2024 @ 2:30am 
So this version still have trader?
Nightfish 6 Jul, 2024 @ 12:44pm 
Thanks for the reply :D The mod in question is this one:

https://steamproxy.com/sharedfiles/filedetails/?id=3265067908

I don't know the creator personally, but from the FAQ it seems that he does not do the graphics side of things so maybe you guys could actually collaborate very well?
redundantusage  [author] 6 Jul, 2024 @ 11:55am 
Nightfish: That sounds pretty cool, not something I'd be capable of doing though. The number of marks on top of the register and archive don't match up with the number of genepacks held, though I could change that if a lightup mod existed for this. If the person that made the light up mod wanted to do a collaboration I'd be willing to help with the graphics side.
Nightfish 6 Jul, 2024 @ 12:57am 
Very useful mod! Is there any chance to make the lights on the structure correlate to how many genes are in it? I've seen a mod that does this for the vanilla gene banks and it's just so nice to see it fill up gradually.
The Dutchman 30 May, 2024 @ 4:00am 
He's just a useless troll, ignore him