Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This one doesn't. That's a bad design choice.
See Here [ibb.co]
Any chance you could potentially fix this at any point? Thank you!
For Break Chance, does 1/25+(0) mean that the weapon has a 1 in 25 chance to lost condition per swing? and is the +0 a bonus from maintenance meaning that 1/25(+2) would actually be a 1 in 27 chance?
Also, is the (+30%) modifier to damage taken from skills, strength and already added to the existing damage?
Many thanks for a wonderful mod!