Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Update to 1.6
Removed HugsLib dependency
Reworked settings accordingly
---
@kittysmugglers
1.6!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111111
No changes
Reduced mod size by removing git-, obj-, & .vs-files
---
@WaKKO151
It should, if I remember correctly.
The chances are how much of the base amount you get. For example, if you get 20 meat from a fresh corpse, with a 10% meat modifier, you would get 2 meat from a rotten corpse. (This is further modified by variation and random rounding up/down.)
I just picked the values by what I felt fitting, but I leave it to everyone themselves to adjust them to their liking.
My reasoning behind having them rather low was that I mainly made the mod to get small amounts of leather from insta-rotting scaria-stricken/poisoned animals.