Project Zomboid

Project Zomboid

215 ratings
Finnegan Mental Asylum
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9.701 MB
29 Oct, 2022 @ 6:44am
29 Oct, 2022 @ 9:23am
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Finnegan Mental Asylum

Description
A massive mental asylum in the middle of nowhere. Explore the creepy halls of the infamous Finnegan Mental Asylum and unveil it's dark secrets


This mod was made as a challenge map and endgame content. Plenty of loot but also an insane amount of zombies. But there's a spawnpoint inside it for those of you who want a challenge
I started this project after playing Outlast a few times so you might find a lot of similarities between that game and this mod


The Asylum is a massive complex divided in the following areas:
  • Administration block: Contains all of the staff offices, bedrooms for the staff, a cafeteria and Seahorse Caffe.
  • Ward block: Contains all the bedrooms for the patients, recreational rooms, a cafeteria, a hospital, a pharmacy, offices for the psychiatrists and bedrooms for the nurses.
  • Vocational block: Where the patients learn new skills. Includes a gym, a library, a church, a music room and workshops.
  • Prison block: Where the most dangerous patients are keep and receive treatment
  • Backyard: A huge green space completely fenced off. Includes a soccer field, a greenhouse and a shed
  • A secret mlitary laboratory connected to the prison block. Maybe something went wrong there?


Cells: 13x31, 13x32, 14x31, 14x32

Known conflicts:
St Paulo's Hammer
Pineville

Workshop ID: 2881482488
Mod ID: FinneganMentalAsylum
Map Folder: FinneganAsylum
35 Comments
Silver Star 22 Dec, 2024 @ 7:25pm 
Ah, that sucks
Fred Cooper  [author] 22 Dec, 2024 @ 6:41pm 
Modders don't have access to the B42 mapping tools yet. I can't update it
Silver Star 22 Dec, 2024 @ 6:26pm 
b42?
Squibble 25 Nov, 2024 @ 1:37am 
I really like this map. Thank you for your hard work :)
Fred Cooper  [author] 3 Nov, 2024 @ 11:43am 
There was no other map on those cells when I made this lol
Malice 3 Nov, 2024 @ 3:36am 
Wish you chose the spot better or checked before picking that one :(

There is a completely unused (by any mod I know of) space RIGHT NORTH of the one you chose. Did you not double check? This is the cause of so many great pieces of the map being disconnect or disfigured.

This is such a creative piece of the map, but pineville is more built-out and has cool finds. I can't choose this because it's in the worst spot!
lokkin4nw 15 Sep, 2024 @ 5:33pm 
Can you move it so we can play both great maps :laugh_eol:
Swanky 14 Jul, 2024 @ 1:05am 
Would love to try this as it looks awesome but as stated it does conflict with Pineville (which is another really good map mod). Moving the Asylum up around the next bend should resolve this conflict.
Morgan 28 Mar, 2024 @ 5:01pm 
May I add this to my modpack?
aquelarrefox 15 Mar, 2024 @ 8:41pm 
im having a problem today, the map Pinevile overlap with this one, thats a pain, cose its a good map well placed, organic, but this is unique, diferent, interesting map. So is any chance to make a displaced version of this map 13-34 to 14-35? The other map itsd fited to the road by the curve and of both only your could be easy desplaced (that only conflicts St Paulo's Hammer but in this days witch mod doesnt conflicts with it). how you make this one so good bro?