Space Engineers

Space Engineers

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Animation Engine
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Type: Mod
Mod category: Block, Script, Animation
Tamaño
Publicado el
Actualizado el
612.706 KB
26 OCT 2022 a las 1:46 p. m.
8 DIC 2024 a las 10:45 a. m.
110 notas sobre cambios ( ver )

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Animation Engine

Descripción
This a scripting language for SE that allows modders to create block animations with relative ease, no C# knowledge required.

This is not a mod, its more of a framework for modders

If you run into any bugs or missing features please request them on the discord

Documentation and how to create scripts are below
- https://steamproxy.com/sharedfiles/filedetails/?id=2868079282
- https://github.com/Math0424/AnimationEngine/wiki


Example Mod:
- Animated-Cockpits



Discord[discord.gg]

No- you cannot reupload this
Nor will it work on Mod.IO
Discusiones populares Ver todo (2)
38
6 ENE a las 7:22 p. m.
Animation Engine Mod List
dRuPpI
0
1 SEP 2023 a las 11:04 a. m.
Simspeed impact vs Animated Weaponcore
Pathogenex
105 comentarios
andersenman 8 NOV 2024 a las 8:12 a. m. 
What does it do?
Lells 16 JUL 2024 a las 7:31 p. m. 
@andersenman It's a framework requirement for other mods that add animations to the game, like Humanoid's Animated Reactors, or Cockpit's Re-re-re-animated. In the case of the latter, when approaching a cockpit, the doors swing open, or the canopy slides forward, etc. You only need this mod if another mod requires it, basically.
andersenman 14 JUL 2024 a las 1:21 p. m. 
What does it do?
Dots 14 JUL 2024 a las 7:10 a. m. 
animated ore detectors have their animated part floaring far away. i hope this can be fixed
Math  [autor] 12 JUL 2024 a las 10:33 a. m. 
Sorry about that inconvenience, should be working now. Also If you can post the full log on the discord that would be great!
DArmada03 12 JUL 2024 a las 1:42 a. m. 
Hey :)
having a few issues this Animation engine to where i've had to remove all mods using it.

Error keeps spiting out this:
at AnimationEngine.LanguageV1.ScriptV1Runner.Close ()
at AnimationEngine.COre.CoreSccript.OnClose (IMyEntity ent)
at System DelegateExtensions.InvokeIfNotNull[T1] (Action '1 handler, T1 arg1)

first few lines of the log
this crashing of the server has only happened since the latest update of this mod :(
PaladinSage 4 JUN 2024 a las 6:44 p. m. 
can we get an update on your mods please. i love them and would like to see them working again.
[AuDHD] Khaziir Everflight 22 MAY 2024 a las 11:06 a. m. 
Where is the log location that is mentioned in chat for mods using this that throw errors? i get error warnings with the thruster and ore detector mods, but no clue where exactly the log is saved that supposedly has more information...
[HELLBENT] 15 MAY 2024 a las 11:59 a. m. 
found a very interesting quote in your code "I don't really like to write documentation". You should! I spent the whole day trying to make the .vibrate function work. Because you didn't write anywhere what the syntax and arguments are (wiki doesn't count, it's not clear there. Even in your code I didn't find the solution). No matter what I do, the log says IndexOutOfRange
andersenman 3 MAY 2024 a las 9:50 a. m. 
What does it do?