Space Engineers

Space Engineers

868 人が評価
Animation Engine
8
7
3
2
6
3
   
アワード
お気に入り
お気に入り
お気に入りから削除
Type: Mod
Mod category: Block, Script, Animation
ファイルサイズ
投稿日
更新日
612.706 KB
2022年10月26日 13時46分
2024年12月8日 10時45分
110 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Animation Engine

解説
This a scripting language for SE that allows modders to create block animations with relative ease, no C# knowledge required.

This is not a mod, its more of a framework for modders

If you run into any bugs or missing features please request them on the discord

Documentation and how to create scripts are below
- https://steamproxy.com/sharedfiles/filedetails/?id=2868079282
- https://github.com/Math0424/AnimationEngine/wiki


Example Mod:
- Animated-Cockpits



Discord[discord.gg]

No- you cannot reupload this
Nor will it work on Mod.IO
人気スレッド 全て表示 (2)
39
3月1日 21時22分
Animation Engine Mod List
dRuPpI
0
2023年9月1日 11時04分
Simspeed impact vs Animated Weaponcore
Pathogenex
106 件のコメント
Hungrymarv 3月20日 21時53分 
Is there a way to disable highlights over blocks in config or could it be added. love all the mods but i disable highlights and only the animated ones have them thx
andersenman 2024年11月8日 8時12分 
What does it do?
Lells 2024年7月16日 19時31分 
@andersenman It's a framework requirement for other mods that add animations to the game, like Humanoid's Animated Reactors, or Cockpit's Re-re-re-animated. In the case of the latter, when approaching a cockpit, the doors swing open, or the canopy slides forward, etc. You only need this mod if another mod requires it, basically.
andersenman 2024年7月14日 13時21分 
What does it do?
Dots 2024年7月14日 7時10分 
animated ore detectors have their animated part floaring far away. i hope this can be fixed
Math  [作成者] 2024年7月12日 10時33分 
Sorry about that inconvenience, should be working now. Also If you can post the full log on the discord that would be great!
DArmada03 2024年7月12日 1時42分 
Hey :)
having a few issues this Animation engine to where i've had to remove all mods using it.

Error keeps spiting out this:
at AnimationEngine.LanguageV1.ScriptV1Runner.Close ()
at AnimationEngine.COre.CoreSccript.OnClose (IMyEntity ent)
at System DelegateExtensions.InvokeIfNotNull[T1] (Action '1 handler, T1 arg1)

first few lines of the log
this crashing of the server has only happened since the latest update of this mod :(
PaladinSage 2024年6月4日 18時44分 
can we get an update on your mods please. i love them and would like to see them working again.
Khaziir Everflight 2024年5月22日 11時06分 
Where is the log location that is mentioned in chat for mods using this that throw errors? i get error warnings with the thruster and ore detector mods, but no clue where exactly the log is saved that supposedly has more information...
[HELLBENT] 2024年5月15日 11時59分 
found a very interesting quote in your code "I don't really like to write documentation". You should! I spent the whole day trying to make the .vibrate function work. Because you didn't write anywhere what the syntax and arguments are (wiki doesn't count, it's not clear there. Even in your code I didn't find the solution). No matter what I do, the log says IndexOutOfRange