Total War: WARHAMMER III

Total War: WARHAMMER III

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T5 Buildings - addon for Factionwide Resource Bonuses Enhanced
   
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302.985 KB
24 Oct, 2022 @ 5:33am
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T5 Buildings - addon for Factionwide Resource Bonuses Enhanced

Description
Adds Tier 4 and 5 Resource bonus to my Tier 5 Infrastructure, Resource and Road Buildings - Vanilla.

Empire, Bretonnia, Grand Cathay, High Elves, Dark Elves, Lizard Men, Dwarfs and Vampire Counts.


Requires Commisar Jon Fuklaw's Workshop Factionwide Resource Bonuses Enhanced for T1 to T3

https://steamproxy.com/sharedfiles/filedetails/?id=2789872729&searchtext=factionwide

As I increase the buildings for all the races I will try to keep this updated
24 Comments
mikelangelo70 2 Sep, 2023 @ 6:54am 
update please
unero21 28 Apr, 2023 @ 10:47am 
can we get update and some fixes?
CheesyRamen 22 Feb, 2023 @ 8:51am 
@SirJMO this mod hasn't worked properly since launch and has had 0 updates.
SirJMO 19 Feb, 2023 @ 10:14am 
T4/5 wine loses faction wide effect becoming local. (playing as vampire counts)
CKBryrup[DK] 11 Nov, 2022 @ 7:16am 
what load oder do you need them in im playing as HE and some of them loses their bonuses at T4 and 5.
Colithiel 4 Nov, 2022 @ 10:13am 
Ahh! Well that explains it lol!
tato82 3 Nov, 2022 @ 8:41pm 
@Colithiel You're missing the T5 buildings mod. This is only an add-on that requires both the "Factionwide Resources" mod and the "T5 Buildings" mod.
Colithiel 3 Nov, 2022 @ 7:20pm 
This mod crashes my game, with only a few mods installed. I have the Factionwide one, Tier IV & V Minor Settlements.
tato82 31 Oct, 2022 @ 7:34pm 
I have some bugs to report

1- T4 and T5 Dye buildings lose all effects: No cash, no trade goods. Just absolutely nothing. This happens during my Empire campaign.

2- T4 and T5 Salt buildings have no faction wide effects in Empire campaign.
clem.ver00 30 Oct, 2022 @ 9:40am 
what is the order with the 3 mods for them to work ? because i loose the bonus on tier 4 and 5