Total War: WARHAMMER III

Total War: WARHAMMER III

499 ratings
The Duke's Damned Nations
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overhaul
Tags: mod
File Size
Posted
Updated
1.095 GB
22 Oct, 2022 @ 1:33pm
31 Mar @ 10:31am
346 Change Notes ( view )

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The Duke's Damned Nations

In 2 collections by The Duke
The Duke's Damned Nations Submods
38 items
TDDN: Marcher Lords Campaign Challenge
30 items
Description
DAMNED NATIONS

The Duke's Damned Nations is a complete overhaul mod that changes many many aspects of the game, from a complete battle rework, to campaign redesign, ai tweaks, multiplayer game mode changes, new models and units, altered vfx, projectile trails, you name it, everything is within the purview of the mod. In TWW2 it was known as The End Times, but has undergone many changes and has a new name and shiny icon.

WHAT TO EXPECT

Longer, bloodier battles, harsher campaigns, hundreds of new units and a whole new balancing approach as well as a custom faction, Skeggi, with a focus on Realism in Fantasy.

REALISM IN FANTASY

While many will see this as a contradiction, this is the key approach of The Duke's Damned Nations - treat the world as if it were real, and make it play accordingly. Accepting that all the magic, monsters and mayhem of the world is real, how do they act? How do you face the endless tide of the undead, the mighty power of the greenskins or the relentless rage of the daemonic hordes? The mod gives my interpretation of a realistic take on the world, focusing on solid gameplay influenced by realism to keep it intuitive and informed by the lore, which is, as always, interpreted. Tabletop is entirely ignored in my approach, except its connection to the lore.

For more information, check out
https://docs.google.com/document/d/1-Av5_r8hKH4CWi0pbm9BybYyVHFhrnVvtSMqV7S7a44/edit?usp=drivesdk?
DISCORD

For questions and feedback, i have an active discord https://discord.gg/7c965zF2ZX where you can discuss, ask questions and play multiplayer games.

THANKS

Please check the discussions for a full list of thanks, but I'll take this opportunity to thank Billzelbubz, B0ki, Decastra, Dietrich, Penguin King and Valas for their work on the conversion from wh2 and continued modding support. Without them, the work to convert the mod would have been too great and there would be no Damned Nations. I'd also like to thank Aida Valuna for suggesting I approach long time players for aid, as without her suggestion, the wheels wouldnt have started turning.

LINKS AND SUPPORT
https://www.patreon.com/TheDukesTW The mod is of course always free but donations are massively appreciated.
https://discord.gg/48tWqDq Join the discord for more information, feedback, announcements or to join the MP community.
https://www.youtube.com/watch?v=QXPFJXptscw&t=0s for a basic overview
Popular Discussions View All (6)
4
1
2 Mar, 2023 @ 3:35pm
What are some things that you wish you knew about the mod before starting? I'll go first.
PDThePowerDragon
0
30 Nov, 2024 @ 6:03am
Missing exact information, e.g. fatigue effects
paskster
0
29 Sep, 2024 @ 6:00pm
how i can mod out unique Skeggi ?
Cream the Rabbit
453 Comments
mavmissile 17 Jun @ 10:54pm 
Please update the mod after the annoying sega update. It makes this game what it should have been ! Thankyou for previous work !
tylerskald 11 Jun @ 10:32am 
Hello there! Thanks for the mod. I would like to clarify if you can create a separate mod (a lite version) that includes only changes to combat and unit parameters? Your overhaul is pretty awesome (my 100 hours for TDDN!) however there are plenty of wonderful campaign over vanilla mods out there and it will be stellar to play victory condition overhaul or alike with your tactical-wise and brutal battles.
FoughtMorfeo 2 Jun @ 3:56am 
Hi! I'm enjoying a lot your overhaul! I like the balancing and how battles are played, with a low pace but high strategic choice! Just one question to anyone who might answer me: may I use the True Unit Size Mod with this? Does it break something or not? I'm asking because that mod usually works by doubling (or generally increasing) all unit sizes and their health pool. So, I would just to understand if using this mod keeps the game balanced as done with the overhaul! Thanks!
快乐树骑士团 18 May @ 11:41am 
有人汉化它吗???????
sarumanthecursed 18 May @ 11:21am 
That’s the point you moron, for people who actually want the challenge, you just suck.

@MinusTaurus
MinusTaurus 18 May @ 10:12am 
this mod is garbage, my units take 17 turns to replenish after the first fight
Harbinger 6 Apr @ 1:48am 
@The Duke I just want to thank you for your work, Damned Nations is the best WH3 overhaul. I'm just having the most fun experience in this game so far, because of it. Keep going the hard work! :empirecross:
Zanza 5 Apr @ 3:48pm 
hi, has anyone else have the problem that you can't recruit wargor-heroes as Khazrak?
jlsolider 4 Apr @ 12:28pm 
Eltharion the grim has wasteland climate as unpleasant is this a bug or something
The Duke  [author] 1 Apr @ 7:48am 
Vampires are very much comfortably beatable by the empire, you just have to use reserves to make sure some of your troops don't get too tired.