RimWorld

RimWorld

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Trading Options
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Mod, 1.4, 1.5
File Size
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371.734 KB
17 Oct, 2022 @ 11:51am
16 Mar, 2024 @ 7:24pm
11 Change Notes ( view )

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Trading Options

Description
Customize your trading experience!

With this mod you can easily change:

• How frequently caravans, orbital traders or visitors will arrive at the colony.

• Change restock frequency of settlements.

• Change the departure time of caravans, visitors and orbital traders.

• Adjust the amount of silver in stock for any trader category.

• Modify the amount of other items in stock for any trader category.

• Make the amount of items and silver that traders have in stock scale with the wealth of your colony.

• Allow slaver traders to appear regardless of your colony population.

You can safely add Trading Options to an existing save-game. You can modify any of the settings at any point during the game. The changes will apply immediately, but only new traders will be affected.

Mod compatibility

Trading Options is compatible with storytellers from all mods. Trading Options is compatible with all mods that change the stock of a trader; the changes stack. Trading Options may be incompatible with any mod that changes trader frequency.

Frequently Asked Questions

Q: Can I add this mod to an existing game?

A: Yes.

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Q: Can I modify any of the settings at any point during the game?

A: Yes. The changes will apply immediately, but only new traders will be affected.

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Q: How can I get the same amount of orbital traders as by More Trade Ships?

A: Set the "Orbital traders per period" slider to 1, and the "Period between orbital traders" slider to 4.

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Q: How can I get the wealth same scaling as Supply and Demand?

A: Set the "Wealth scaling" slider to "Loaded" for all trader categories.

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Q: Is this mod compatible with Vanilla Trading Expanded?

A: Yes, both mods are fully compatible. Vanilla Trading Expanded can make stock prizes fluctuate, while Trading Options can change the amount of available stock. Both features can be together without any issues.

Credits

joseasoler: Programming

Sir Van: Art

[discord.gg]

Acknowledgements

Kiame Vivacity and Cookie Wookie: Original idea for scaling stock according to wealth following a logarithmic function. See [KV] Supply and Demand.
Popular Discussions View All (1)
40
18 Aug, 2024 @ 8:34am
PINNED: Bug reports
joseasoler
219 Comments
6r4ch_443 14 hours ago 
1.6 plz
The Gunslinger 10 Jul @ 11:32am 
Update plz
Monia2608 5 Jul @ 4:44am 
1.6 please
costelo 30 Apr @ 4:39am 
After a few days the pawns were just standing doing nothing (their activity description was literally "standing"), but after removing this mod they just unfroze, so there's that. I've enjoyed it while it lasted.
Nishe 14 Feb @ 5:10am 
Hey, would this be compatible with Safely Hidden Away? I know your FAQ says it may be incompatible with any mod that changes trader frequency. Just wanted to check if you know how exactly they would interact.
??? 22 Jan @ 7:30am 
Hi, there's problem with scaling system, specifically with neuroformers. Instead of having wider selection of these, they get repeated according to scaling %. So you can have like four neuroformers of word of healing, for example. Surprisingly, it works normally with genes
Life is a meme 5 Sep, 2024 @ 12:10am 
this mod makes my games crash when generating map
goxlove 3 Aug, 2024 @ 4:16am 
Mod may does not work at randy.
SpaceLatency 1 Aug, 2024 @ 10:24pm 
this mod made my game crash on startup
krzarb 27 Jun, 2024 @ 4:44pm 
Thanks for all the time you’ve put into making this mod and others. Quick question, is this mod ok to remove from a current save should problems be encountered down the track?