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I've been searching for it for months
after i wrote this i realised this is hard to read
Which material's missing - either a screenshot (or file path) will do.
Couple of issues I noticed:
- some materials, decals, and props are from CSS, so that's also needed.
- all of your lightmaps are at luxel 4, this will bloat the filesize by about 150 mb, and break HDR;
if you disable the editor objects in Hammer++ you can just select the whole map and put them back to the default 16 from the face edit sheet, after a recompile you'll win 150 mb and fix the HDR thus making this also SFM compatible.