Barotrauma

Barotrauma

83 ratings
Minotaur
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File Size
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1.169 MB
6 Oct, 2022 @ 8:46pm
21 Aug @ 11:51pm
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Minotaur

In 1 collection by Falkner
2nd Expeditionary Fleet Collection
6 items
Description
Hello captains, the Minotaur is here to complete the collection for the 2nd Expeditionary Fleet.
It's meant as the halfway point between the Copperhead and the Basilisk but is tier III and can take you all the way through endgame if you choose.

"The Mi
Popular Discussions View All (1)
2
31 Dec, 2022 @ 3:25pm
(spoilers) How the Flak Weapon can Jam - and how to fix it.
Falkner
54 Comments
AGrimmlock 22 Aug @ 8:36am 
hmm, i kinda liked the flak cannon, it was unique
Zentradi 21 Aug @ 10:01pm 
i will download tonight
Falkner  [author] 21 Aug @ 3:45pm 
Just Done a major overhaul for this sub, gave it the love it needed, lots of improvements including getting rid of the Flak gun jam mechanics, try it now.
Zentradi 24 Jun @ 4:38am 
can't find the memory module
Falkner  [author] 16 Apr @ 8:02pm 
Oni, Thankyou - I did not think of the bots, if you swim outside to the turret, there is a memory module that can be found, remove the wires and it will disable the jam function.
OniZampa 16 Apr @ 1:56pm 
Okay, so that was the problem. As soon as I bought your superb sub, I sent a soldier to command the turret. He's the one who must have blocked it because I never got to use it myself.

But indeed, by "forcing" the hatch into the ballast, it worked. Problem solved, thank you very much. You did an excellent job.
Falkner  [author] 16 Apr @ 6:35am 
Hello OniZampa, sorry for the misunderstanding.

The Flak Cannon will jam if fired for too long (>5 seconds), use a crowbar on the hatch in the right ballast to un-jam it. The design is to have the quirk of an automatic flak cannon, but with an ammunition loader that cant keep up. I may remove this feature if it causes too much confusion, sorry.
OniZampa 16 Apr @ 5:20am 
Hello, I don't speak English. I'm using Google Translate to help me, so I apologize in advance if everything isn't clear.

I have a problem with the flak cannon.

It simply doesn't work; I can't move it. I have the aiming "symbol" that appears normally, as if I were using any turret. Except now I can't raise/lower it or fire it. And that's since I bought the sub. Is this a bug? Do I need to activate something?

Help me :'(
MadnessTA 4 Mar @ 8:15pm 
How did you set it up so water stays out of the bottom docking port?
Pixels 12 Oct, 2024 @ 4:19pm 
I installed Chainguns on the Minotaur and i just noticed that when i pull the trigger, only one of them will shoot and the other one shoots when i release the trigger. Any reason?