X4: Foundations

X4: Foundations

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UNIVERSAL COMBINED MODULES 1X, 10X AND 100X
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2.040 MB
1 Oct, 2022 @ 10:11am
10 Mar @ 8:34am
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UNIVERSAL COMBINED MODULES 1X, 10X AND 100X

In 1 collection by iseeu0
X4: Foundations Mods by iseeu0
15 items
Description
This mod contains 14 modules that generates a preset list, of resources per module. These 14 modules are producing all the Main Game and DLC's minable and production resources, between the 14 of them. They are expensive to buy and build, and some items on these modules has certain resources missing from there requirements. This is due to the game refusing me to place so many production items on a single module.

All the modules in the mod, this includes the: 1X, 10X and 100X versions, are Available from any and all Faction Representatives, from the Main Game or DLC's Faction Representatives. This will allow U to make basses with a mix of modules for the 3 versions if u like to do so.

THIS MOD ALSO CONTAINS 1X, 10X AND 100X, VERSIONS

(I AM STILL BALANCING THE FINAL MODULE COSTS, IT SHOULD BE MORE OR LESS FINAL)

    MODULE 0
  1. Energy Cells
  2. Helium
  3. Hydrogen
  4. Ice
  5. Methane
  6. Silicon
    MODULE 1
  1. Antimatter Cells
  2. Graphene
  3. Refined Metals
  4. Super Fluidcoolant
  5. Teladianium
  6. Water
    MODULE 2
  1. Advanced Composites
  2. Engine Parts
  3. Hull Parts
  4. Microchips
  5. Plasma Conductors
  6. Quantum Tubes
  7. Scanning Arrays
  8. Smartchips
    MODULE 3
  1. Maja Snails
  2. Meat
  3. Sojabeans
  4. Spices
  5. Sunriseflowers
  6. Swampplant
  7. Wheat
    MODULE 4
  1. Advanced Electronics
  2. Antimatter Converters
  3. Drone Components
  4. Missile Components
  5. Shield Components
  6. Turret Components
  7. Weapon Components
    MODULE 5
  1. Claytronics
  2. Fieldcoils
  3. Foodrations
  4. Medical Supplies
  5. Nostropoil
  6. Sojahusk
    MODULE 6
  1. Majadust
  2. Space Fuel
  3. Space Weed
  4. nividium



Below are modules that has dlc resources on them, U will need the dlc's to see the dlc's resources on these module, or the module will be empty.

  1. Computronic Substrate
  2. Metallic Microlattice
  3. Silicon Carbide
  4. Protein Paste
  5. Stimulants
  6. Terran Mre
  7. Medical Supplies
  1. Scruffin Fruits
  2. Vhelt Meat
  1. BoFu
  2. BoGas
  3. Plankton



Below are modules that has dlc resources on them, U will need the dlc's to see the dlc's resources on these module, or the module will be empty or will have less items on them.

Combined all food requirements into this module, including the dlc's resources.

    UNIVERSAL MODULE GROUP F00
  1. foodrations
  2. medicalsupplies
  3. boFu
  4. water
  5. sojahusk
  6. cheltmeat
  7. scruffinfruits
  8. nostropoil
  9. terranmre



Below are modules that has dlc resources on them, U will need the dlc's to see the dlc's resources on these module, or the module will be empty or will have less items on them.

Combined all the needed items to just construct ships in to the following 3 modules, including the dlc's resources.

    UNIVERSAL MODULE GROUP S00
  1. fieldcoils
  2. water
  3. advancedelectronics
  4. antimatterconverters
  5. dronecomponents
  6. missilecomponents
  7. shieldcomponents
  8. turretcomponents
    UNIVERSAL MODULE GROUP S01
  1. weaponcomponents
  2. computronicsubstrate
  3. metallicmicrolattice
  4. siliconcarbide
  5. advancedcomposites
  6. engineparts
  7. hullparts
  8. scanningarrays
    UNIVERSAL MODULE GROUP S02
  1. smartchips
  2. ore
  3. silicon


Below is a module that has the missing 2 resources on them for Star Wars Interworlds mod, U will need the mod for it to see the resources on these modules, or the module will be empty.


    UNIVERSAL MODULE GROUP SWI0 X4 Star Wars Interworlds [nexusmods.com]
  1. ship supplies
  2. rhydonium cell



PS.If u have a full work force The module will produce 4X the normal volume per cycle -.<

OTHER MODS I ALSO MADE THAT U MAY ALSO LIKE TO USE:
These adds extra modules to the game, that can improve your game in different way's:
10x modules variations
10x modules Split Vendetta dlc
10x modules Cradle of Humanity dlc
10x modules Tides of Avarice dlc
10x modules Kingdom End dlc
100m Universal Storage + 100K Habitat

A random assortment of mods that can help U as well:
Player Owned Immortal Property
More permanent faster levelling for player AI
1 min modules build times
2x Habitat and Storage Capacity
Free Research No Cost No Time
L Miners 3x Drones
Ships build 50% faster
Equipment Mixing
Mineable resource only use 1 volume

Cheat Menu and its alternative activation methods:
CHEAT MENU
Cheat Menu Alt activation list
163 Comments
Darkus 15 Jun @ 8:40am 
@SeraphinGhost I have seen the same issue, I think the modules get stuck when one of the wares gets full so it doesn't move onto the next one as needed. I have found having 2 or more of the universal Module you want helps but doesn't fix this. I have been doing these tests with the x100 but I am going to try it next with the 10x ones so see if there is an improvement.
SeraphimGhost 5 Jun @ 4:07pm 
I came here to see if anyone else has similar issues with storage and it seems it's relatively common bug; the production halts because it is waiting for storage, even if there is plenty of empty storage left..
Darkus 3 Jun @ 7:23pm 
@Todd[CH] sorry for the later reply, had to use the cheat mod to give me all blueprints, or you can do it your way. Otherwise, like you, I could only find the SWI modules for sale.
Kanifeli 30 May @ 10:10pm 
tried a second base build and energy storage goes negative. i cannot change to manual or the logic for energy breaks.
Kanifeli 30 May @ 7:49pm 
looks like the modules will not start. i had to create some solar panels but i get some things like ore or silicone to run 1 or 2 times then it pauses. energy is now maxed out but production is not really moving for any module.
Todd[CH] 29 May @ 11:54pm 
UPDATE: I can see the modules when selecting the blueprints for a custom game start.
Have i just not found the right faction yet?
Todd[CH] 29 May @ 11:27pm 
@Darkus i would be very interested in knowing how you got it working.
I can only see the SWI production module and i am in normal play. IMP dont have any modules apart of the SWI for sale.
Darkus 8 May @ 6:46pm 
Nevermind, was using the station designer and the modules were all present when playing normally. apologises
Darkus 8 May @ 6:39pm 
I have loaded the SWI module and this mod, I can see the SWI modules for the ship supplies and Rydonium, but I cannot see any of the other modules. any Ideas as to why?
Affe.mit.Waffe the Great 21 Apr @ 9:34pm 
Terran Ressources for Terran Buildings woulr really be great^^