Hearts of Iron IV

Hearts of Iron IV

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Kaiserreich Naval Rework
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File Size
Posted
Updated
43.457 MB
14 Sep, 2022 @ 5:46am
18 Nov @ 5:28am
104 Change Notes ( view )
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Kaiserreich Naval Rework

In 1 collection by MrPunk
Navy Rework Collection
15 items
Description

Introduction
Hi there, welcome to Kaiserreich Naval Rework.
This is a project devoted to enriching the naval lore in the KRTL on the basis of VNR, Vanilla Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Subscribe this mod if you love:
-Historical/realistic ship design
-Realistic navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default ones
-More reasonable AI naval designs/production strategy
-Naval history enthusiasts

Compatibility
-HOI4: 1.16.*
Compatch: KR tech extension, Focus ship fixes

Features
Detailed Naval Lore: Experience the most detailed naval lore created exclusively for KRTL with unique lineups, organizations and ships for almost every starting country.
Ship Designer Overhaul: A semi-realistic designer, have fun designing historical ships but not that complex.
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Dozens of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.

My other naval mods
Kaiserredux: https://steamproxy.com/sharedfiles/filedetails/?id=2964793578
Vanilla and RT56: https://steamproxy.com/sharedfiles/filedetails/?id=2993766165

Discord
https://discord.gg/NCVWFNec8k

Credits
I'd like to thank
PPsyrius for making the compatch for KR Tech Extension
Popular Discussions View All (1)
10
6 Aug @ 5:02pm
PINNED: Overhaul starting navy organization
MrPunk
418 Comments
asqwerty3342 17 Nov @ 7:49am 
I've come across an issue where ships that are spawned by focuses or events don't spawn. I turned off rework and they spawned as normal.
MrPunk  [author] 9 Nov @ 4:16am 
@fedcba
unable to reproduce, can't help you
fedcba 8 Nov @ 11:05pm 
It works when loading an existing save, but crashes when confirming the introduction event for a new game.
MrPunk  [author] 2 Nov @ 11:14pm 
@fedcba
problem on your side
fedcba 2 Nov @ 11:04pm 
It crashes when confirming the introduction event?
jamesdemaio 30 Oct @ 10:59pm 
i was in observation mode lol with debug turned on nothing shows up even when im in vanilla =( i can see what the ai is doing in ai mode in console but when i hover over the naval xp i dont see anything about the values you were talking about lol i think my game is bugged or something. I did get the ai to actually load one of my designs though now. Thank you for that my friend
MrPunk  [author] 30 Oct @ 9:38pm 
@jamesdemaio
observation mode
jamesdemaio 30 Oct @ 9:27pm 
@jamesdemaio
game level
- type aiview in console, hover on navy xp to see what role does ai want
- make sure ai has xp


when i do this nothing comes up when i hover over the naval xp tab
MrPunk  [author] 30 Oct @ 7:48pm 
@jamesdemaio
that means your template is not active. check trigger in your ai equipment files and add more priorities to it. if you change the name of role, you also need to change it in ai strategy files
jamesdemaio 30 Oct @ 7:14pm 
Thanks for the reply. If I am able to get something working you are getting all the credit. Is there anything I need to make so that the AI will call the new designs? Like scripted triggers, scripted affects, and on actions? And the ai requires xp to create the new templates? Some templates show up automatically ones that i did not make.