Age of Darkness: Final Stand

Age of Darkness: Final Stand

34 ratings
ALL Unit Stats and Info! (V0.8.4)
By Catbert7
Your one-stop shop for all Player and Nightmare Unit stats!
Complete with screenshots, hidden details, and corrections where Tooltips are lying!
Current as of V0.8.4, 2/9/23.
Couple images still missing, but we're workin' on it!
4
   
Award
Favorite
Favorited
Unfavorite
Welcome to the Beastiary!
If you scroll down a tad you'll see the Guide Index on the lower right, which you can use to navigate to the section you're looking for.

If you're unfamiliar with the stat icons, here's a guide:
  • The Fire DoT is a Fire Damage over Time effect that only applies to the Flamer and Lightbearer attacks by default. Ranged Infantry can gain the effect with the Flame Arrow Upgrade. The number given is the Fire Damage dealt per second. It lasts for 8 seconds (exception: Rookie Archer).
  • Fire Damage ignores Armor.
  • XP measures progress toward next Level, for Heroes, or Emboldenment, for all others.
  • Armor reduces incoming Damage by 70%, to a minimum of 1, while any Armor remains.
  • Shred removes the given amount of Armor.
Player Units
Order
    Order Faction Bonuses:
    • +15% Emboldened HPs
    • +30% Siege Damage
    Modifiers (post-Bonuses):
    • Embolden: +25% Damage, +30% HP
    • Horrify: -50% Damage, -? Move Speed, -50% HP Regen Speed

    Heroes

    Edwin Level 1.
  • Edwin's attacks have a wide-angle, long cone AoE.
          Edwin Level 5.


    Tier 1 Infantry
Soldier - Rookie.
          Soldier - Emboldened.
          Soldier - Horrified.
    Archer - Rookie.
  • Gains 2 Shred and 4 Range when in Tower.
          Archer - Emboldened.
          Archer - Horrified.
    Pikeman - Rookie.
  • Pikeman's attack has a slim line AoE, able to hit 2-3 targets.
          Pikeman - Emboldened.
          Pikeman - Horrified.


    Tier 1.5 Infantry
    Lightbearer - Rookie.
  • Attack sets target on Fire, Burning for 4 Fire Damage per second, for 8 seconds.
  • Can Heal up to 4 nearby units by 5 HP/second, for 10 seconds. 60 second Cooldown.
          Lightbearer - Emboldened.
          Lightbearer - Horrified.


    T2 Infantry
    Sentinel - Rookie.
  • Sentinel's attack is a wide-angle, short cone AoE, with Stun.
          Sentinel - Emboldened.
          Sentinel - Horrified.
    Arbalest - Rookie.
  • Gains 5 Shred and 2 Range when in Tower.
  • Arbalest Attack Speed improves to 3.5 seconds when in a Tower.
          Arbalest - Emboldened.
        • Actually a Volatist Bold Arbalest. Order Bold Arbs have more HP.
          Arbalest - Horrified.


    Siege
    Flamer - Rookie.
  • Flamer attack is a wide-angle cone AoE; short by default but long with Range upgrades.
  • Deals listed (10.4) Physical Damage + half (5.2) Fire Damage, 4 times in quick succession.
    Target then Burns, taking the half (5.2) Fire Damage every second, for 7 seconds.
  • Attack Speed is wrong; actually 2.5 seconds.
          Flamer - Emboldened.
          Flamer - Horrified.
    Impaler - Rookie.
  • Impaler attack is a moderately narrow, long line AoE.
          Impaler - Emboldened.
        • Bold Impaler Tooltips are wrong. They actually do 24.4 Shred, 32.5 Damage.
        • Impaler is the only unit in the game whose Shred is affected by Emboldenment.
          Impaler - Horrified.
        • Horrified Impaler Tooltips are wrong. They actually do 9.75 Shred, 13 Damage.
        • Impaler is the only unit in the game whose Shred is affected by Horror.
    Catapult - Rookie - Mobile.
  • Catapult attack is a large circle AoE.
          Catapult - Rookie - Deployed.
          Catapult - Emboldened - Mobile.
          Catapult - Emboldened - Deployed.
          Catapult - Horrified - Mobile.
          Catapult - Horrified - Deployed.
Rebel
    Rebel Faction Bonuses:
    • +10% to Emboldened Move Speed
    • +10% Range for Ranged Infantry
    • +15% Base Damage and +15% to Embolden Damage Buff
    Modifiers (post-Bonuses):
    • Embolden: +40% Damage, +10% HP, +10% Move Speed
    • Horrify: -50% Damage, -? Move Speed, -50% HP Regen Speed

    Heroes
    Aelis Level 1.
  • Aelis' attack has a narrow line AoE.
          Aelis Level 8.
          First Guard, acquired at Aelis Level 2. Limit increased by 1 every 2 Aelis Levels.
          Level 8 Guard. Limit 4.
    Cyrus Level 1.
  • Actually has 2 attacks per cycle, plus chance for small cone AoE attack.
          Cyrus Level 8.
        • At Level 2, Cyrus starts gaining the AoE Shred and Damage stats. This is not, as you would think, added to his normal attack but to his Splinter-Shot. No idea why it is separate from the ability tooltip.


    Tier 1 Infantry
Soldier - Rookie.
          Soldier - Emboldened.
          Soldier - Horrified.
    Archer - Rookie.
  • Gains 2 Shred and 4 Range when in Tower.
          Archer - Emboldened.
          Archer - Horrified.
    Pikeman - Rookie.
  • Pikeman attack has a narrow line AoE.
          Pikeman - Emboldened.
          Pikeman - Horrified.


    Tier 1.5 Infantry
    Rogue - Rookie.
  • Each kill generates 5 Gold.
  • Stealth Attack deals 300% base damage.
  • Cannot currently be revived at the Triage Tent
          Rogue - Emboldened.
        • Stealth Attack deals 200% base damage, plus Emboldened damage (i.e. 225% base).
          Rogue - Horrified.
        • Stealth Attack deals 200% base damage, plus Horrified damage (i.e. 150% base).


    T2 Infantry
    Sentinel - Rookie.
  • Sentinel's attack is a wide-angle, short, cone AoE, with Stun.
          Sentinel - Emboldened.
          Sentinel - Horrified.
    Hunter - Rookie.
  • Gains 5 Shred, ? Range when in Tower.
          Hunter - Emboldened.
          Hunter - Horrified.


    Siege
    Flamer - Rookie.
  • Flamer attack has a wide-angle cone AoE; short by default but long with Range upgrades.
  • Deals listed (8) Physical Damage + half (4) Fire Damage, 4 times in quick succession.
    Target then Burns, taking the half (4) Fire Damage every second, for 7 seconds.
  • Attack Speed is wrong; actually 2.5 seconds.
          Flamer - Emboldened.
        • Same Range as Rookie, without the upgrades.
          Flamer - Horrified.
    Impaler - Rookie.
  • Impaler attack has a narrow, long line AoE.
          Impaler - Emboldened.
        • Bold Impaler Tooltips are wrong. They actually do 18.75 Shred, 25 Damage.
        • Impaler is the only unit in the game whose Shred is affected by Emboldenment.
          Impaler - Horrified.
        • Horrified Impaler Tooltips are wrong. They actually do 7.5 Shred, 10 Damage.
        • Impaler is the only unit in the game whose Shred is affected by Horror.
Volatist
    Volatist Faction Bonuses:
    • +50% Damage from Horrify, instead of -50%
    • Melee: +15% Attack Speed, +25% Move Speed, +10% Train Speed, -10% Upkeep
    • Unique Units: Cultist, Harbinger
    Modifiers (post-Bonuses):
    • Embolden: +25% Damage, +10% HP
    • Horrify: +50% Damage, -? Move Speed, -50% HP Regen Speed

    Heroes
    Vizargo Level 1.
  • Vizargo's attack has a moderate-angle, short cone AoE.
          Vizargo Level 5.


    Tier 1 Infantry
Cultist - Rookie.
          Cultist - Emboldened.
          Cultist - Horrified.
    Archer - Rookie.
  • Gains 2 Shred when in Tower.
          Archer - Emboldened.
          Archer - Horrified.
    Pikeman - Rookie.
  • Pikeman attack has a narrow, short line AoE.
          Pikeman - Emboldened.
          Pikeman - Horrified.


    Tier 1.5 Infantry
    Harbinger - Rookie.
  • Gains 2 Shred, 4 Range when in Tower.
  • Attack Speed improves to 2.5 seconds when in Tower.
          Harbinger - Emboldened.
        • Base Range still same as Rookie, without the Upgrade.
          Harbinger - Horrified.


    T2 Infantry
    Sentinel - Rookie.
  • Sentinel's attack has a short cone AoE, with Stun.
          Sentinel - Emboldened.
          Sentinel - Horrified.
    Arbalest - Rookie.
  • Gains 5 Shred, 2 Range when in Tower.
  • Arbalest Attack Speed improves to 3.5 seconds when in a Tower.
          Arbalest - Emboldened.
          Arbalest - Horrified.


    Siege
    Flamer - Rookie.
  • Flamer attack is a wide-angle cone AoE; short by default, long with Range upgrades.
  • Deals listed (8) Physical Damage + half (4) Fire Damage, 4 times in quick succession.
    Target then Burns, taking the Fire Damage every second, for 7 seconds.
  • Attack Speed is wrong; actually 2.5 seconds.
          Flamer - Emboldened.
        • Base Range still same as Rookie, without the Upgrade.
          Flamer - Horrified.
    Impaler - Rookie.
  • Impaler attack has a line AoE; narrow by default, moderate with Range upgrades.
            Impaler - Emboldened.
          • Bold Impaler Tooltips are wrong. They actually do 18.75 Shred, 25 Damage.
          • Impaler is the only unit in the game whose Shred is affected by Emboldenment.
            Impaler - Horrified.
          • Horrified Impaler Tooltips are wrong. They actually do 22.5 Shred, 30 Damage.
          • Impaler is the only unit in the game whose Shred is affected by Horror.
Nightmare Units
Night
    Crawler


    Axeman


    Spearman


    Wraith


    Spitter


    Burster
*Note that Burster Damage values are VERY wrong.
*Bursters are currently bugged; they're taking 50% of intended Damage.
*Burning Boomers apply 5 Fire Damage x6 DoT to nearby allies when they die


    Crusher
*Crushers deal 250% Damage to Buildings
Day
    Crawler
T4 coming soon!

    Spearman
T3 coming soon!
T4 coming soon!

    Axeman
T4 coming soon!

    Wraith
T4 coming soon!

    Spitter
T4 coming soon!

    Burster
*Note that Burster Damage values are VERY wrong!
*Bursters currently bugged to take 50% of intended Damage!
T4 coming soon!
Elites
  • Note that some Elites have multiple layers of Armor. Each layer reduces incoming Damage by
  • 70%, multiplicatively, until broken, but Attacks will always deal at least 1 Damage.
  • Both Armor and HP regenerate if not Attacked for 5-10 seconds, but broken layers do not mend.
  • Each Elite drops a number of Crystals that can vary. Listed values are based on my observations playing on Nightmare+ difficulty.
  • Each Crystal is worth 3 Essence.

1 layer. Maximum Damage reduction: 70%
Drops 3 Crystals.

1 layer. Maximum Damage reduction: 70%
Drops 2-3 Crystals.

1 layer. Maximum Damage reduction: 70%
Drops ? Crystals.

2 layers. Maximum Damage reduction: 91%
Drops 4-11 Crystals.

2 layers. Maximum Damage reduction: 91%
Drops 4-10 Crystals.

3 layers. Maximum Damage reduction: 97.3%
Drops 8-9 Crystals.
More Guides!
For more info on figuring Damage in specific scenarios, check out the Damage Guide!
https://steamproxy.com/sharedfiles/filedetails/?id=2856542738
There are plenty more Steam Guides for AoD but there's even more on the Discord Guide Channel!
https://discord.com/channels/855351373595672597/1062994411727900723
6 Comments
Yellyvi 30 Mar @ 6:53pm 
Great guide thank you!
nYu 25 Jan @ 12:51pm 
Thank you please update this
Buntkreuz 19 Jan @ 5:48am 
Im missing cavalry a bit and maybe a cheaper but weaker variant of the Arbalest that replaces the Archer line (Crossbowmen).
Maybe with a new faction that hopefully will come if the game is successful enough.
PedroRicoJr 19 Jan @ 1:16am 
Thank you for the work - Very helpful!
Regular Shark 17 Jul, 2024 @ 7:37pm 
Thanks for the guide, I was really curious about the factions differences!
Spitacus 22 Apr, 2023 @ 1:23am 
Thanks for the work you put in. I haven't read it all yet but it helps me out. I appreciate the work.