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Thanks for the info. It's weird, I'm still getting flickers with this mod. You dont experience blood flicker?
WH2 ground decals doesn't flicker
Question. Do you think there's any way a modder can port the WH2 blood ground decals to WH3?
Open the pack file ny finding 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'. and delete the XML files:
wh_dlc02_blood_splatter_ground.xml
and
wh_dlc02_lib_blood_decals.xml
This would return the length that the blood stays on the ground back to default times but cut down the variety in the blood splats. It will save you FPS however.
If you want the original tomato splat ground decal textures you'd need to delete the 'decals' folder as well.
Hi Brother,
What do I need to do if I only want to have the blood spurts and retain the vanilla blood decals.
Thank you in advance!
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.
Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.
The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).
Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I would just change them all to the same number of seconds as it is for your use only.