Total War: WARHAMMER III

Total War: WARHAMMER III

801 ratings
Smirks Blood (A little less blood for the blood God)
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graphical
Tags: mod
File Size
Posted
Updated
79.158 MB
6 Sep, 2022 @ 4:43am
15 Oct @ 6:37am
66 Change Notes ( view )
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Smirks Blood (A little less blood for the blood God)

Description
This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 unique ground splats.

Not compatible with anything that changes the blood textures or the blood VFX xmls.

Ground blood remain time:
Low (2): vanilla times; Medium (1): A bit longer; High (0): quite a while

You can change these to whatever you want by following the information below.




HOW TO CHANGE HOW LONG THE GROUND BLOOD STAYS
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.

Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.

The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).

Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I would just change them all to the same number of seconds as it is for your use only.
427 Comments
General Vibes 8 Dec @ 3:30pm 
ok thank you!
Hush  [author] 8 Dec @ 1:01am 
Should work fine.
General Vibes 7 Dec @ 12:38pm 
is this a type of mod that needs to be updated or should it work after the update?
Ligma Bababooey 30 Nov @ 4:14am 
Finally, I was able to manage it. I changed every lifetime min/max line in that nightmarish wall of code xD, I had to miss a few of those lines last time.
Hush  [author] 30 Nov @ 3:30am 
Change all the Lifetime settings to 60.00 for Quality=0; Quality=1; Quality=2.
Quality 2 is for when you have your 'VFX' set to the lowest. So if you have it any higher it will ignore it. To be sure set all three to 60.00.
Ligma Bababooey 29 Nov @ 7:42pm 
I changed those section in a pack to <ranged_property name="LifeTime" quality="2" min="60.00" max="60.00"/>
blood is still permanent what em I doing wrong ? I wnat to change blood staying time to around a 1 minute
Mod work great. The flickering is not seen at all. Great work buddy. :ily:
Jim Beam 16 Oct @ 11:58am 
Man, you’re awesome! Thank you
Hush  [author] 16 Oct @ 12:25am 
Open the pack file by finding 'Smirks Blood' in your workshop files.
Something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'. and delete the folder:
COMMONTEXTURES
Jim Beam 15 Oct @ 3:04pm 
Hey! Thanks a lot for the mod — it’s great. Could you let me know which files in the Rusted File Pack Manager I can modify or remove to bring back the vanilla blood textures on characters, while keeping all the blood splashes, puddles, mist, etc.?