Total War: WARHAMMER III

Total War: WARHAMMER III

789 ratings
Smirks Blood (A little less blood for the blood God)
9
6
2
4
6
3
5
4
2
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
Updated
98.784 MB
6 Sep, 2022 @ 4:43am
17 Apr @ 1:04am
59 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Smirks Blood (A little less blood for the blood God)

Description
This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 unique ground splats.

Not compatible with anything that changes the blood textures or the blood VFX xmls.

Ground blood remain time:
Low (2): vanilla times; Medium (1): A few minutes; High (0): approx 30 mins

You can change these to whatever you want by following the information below.




HOW TO CHANGE HOW LONG THE GROUND BLOOD STAYS
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.

Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.

The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).

Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I would just change them all to the same number of seconds as it is for your use only.
416 Comments
Streygan 28 Sep @ 9:35pm 
@Octavie Goetia

Thanks for the info. It's weird, I'm still getting flickers with this mod. You dont experience blood flicker?
Octavia Goetia 28 Sep @ 4:26am 
@Streygan ddin't ca update the game not not have the blood flicker like, 2/3 patches ago?
Grimm  [author] 28 Sep @ 4:18am 
That's not the decal but how it has been implemented by CA.
Streygan 27 Sep @ 11:16pm 
Is it more like the VFX?

WH2 ground decals doesn't flicker
Grimm  [author] 27 Sep @ 6:09am 
I believe that the decals themselves are the same.
Streygan 27 Sep @ 5:59am 
Thank you, Grimm!

Question. Do you think there's any way a modder can port the WH2 blood ground decals to WH3?
Grimm  [author] 27 Sep @ 5:29am 
You could try removing these files using Rusted File Pack Manager (https://github.com/Frodo45127/rpfm/releases/tag/v4.6.2) :

Open the pack file ny finding 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'. and delete the XML files:
wh_dlc02_blood_splatter_ground.xml
and
wh_dlc02_lib_blood_decals.xml

This would return the length that the blood stays on the ground back to default times but cut down the variety in the blood splats. It will save you FPS however.

If you want the original tomato splat ground decal textures you'd need to delete the 'decals' folder as well.
Streygan 27 Sep @ 5:10am 
@Grimm

Hi Brother,

What do I need to do if I only want to have the blood spurts and retain the vanilla blood decals.

Thank you in advance!
Grimm  [author] 6 Sep @ 10:41am 
HOW TO CHANGE HOW LONG THE GROUND BLOOD STAYS
Find 'Smirks Blood' in your workshop files. The path will be something like: 'C:\Program Files (x86)\Steam\steamapps\workshop\content\*long number*\'.

Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: 'wh_dlc02_lib_blood_decals.xml'.

The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).

Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I would just change them all to the same number of seconds as it is for your use only.
Kyoshin 6 Sep @ 3:17am 
bro pls can you make a tutorial for change how long the ground blood stays pls pls