Total War: WARHAMMER III

Total War: WARHAMMER III

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Ironfist Legion (Vanilla)
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Tags: mod
File Size
Posted
Updated
28.413 MB
2 Sep, 2022 @ 6:30pm
3 Oct, 2024 @ 11:06pm
14 Change Notes ( view )

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Ironfist Legion (Vanilla)

Description
Remembering the Legion

As Immortal Empires is finally out for WH:3, I've decided to do an update for the unit mod that started it all and give it a place in the newest warhammer installment.

Since it is an update and I wanted to have the essence of the original mod intact - no unique animations, formations and abilities are present.



What are they now?

They are eight units ready to abuse the enemies of man:

  • Ironfist Fusiliers- Hardened riflemen that are decent in melee combat. Gains benefits from Handgunner Red Line tree.
  • Ironfist Grenadiers - Explosive armored ranged specialists. Gains benefits from Handgunner Red Line tree.
  • Ironfist Erstspeer - Heavy armored spear and shield defender. Gains benefits from Spearmen Red Line tree.
  • Ironfist Greifschwert - Heavy armored greatswords. Gains benefits from Greatswords Red Line tree.
  • Ironfist Vergoldetschilde - The shield and hammer insurance unit that has a high magic resist. Gains benefits from Sword and Shield Red Line tree.
  • Ironfist Kriegvorbote - The greathammer insurance unit. Gains benefits from Greatswords Red Line tree.
  • Ironfist Lancers - Light armored, hard-hitting shock cavalry that is best used by disengaging and re-engaging. Gains benefits from Empire Knights Red Line tree.
  • Ironfist Jägers - Light armored, fast-moving explosive bow cavalry . Gains benefits from Outriders Red Line tree.



Features
  • Aside from the Fusiliers, Lancers and Jager units, the heavy armored units are of course still unbreakable and provide the encourage attribute.
  • HP has been adjusted for vanilla values along with some tweaking of stats - of course they're still supposed to steamroll but not that hard like WH2.
  • Recruitment is still through the same vanilla building tree used in Eisenfaust.
  • No unit caps.
  • If you are playing as an Empire faction that doesn't start in Reikland, you can recruit the units once you acquire Altdorf.



  • Will these be updated?
    Probably just the meshes and any errors with future patches.
  • What happened to Pax Imperium?
    So how units animations work with WH3 has been changed and while I can still make some, the format makes converting every single unique animation I did for Pax-Imperium really atrocious. That's a lot I did and I'm waiting for a tool update that will let me view the animations in the old format.
    ADDING: I view mod creation as an art really, especially with my custom meshes. That being said, my depressive instances really make it hard for me to pick it back up. It's easier to just escape. Sorry friends. I'll get around to it someday.
  • So these units won't have custom abilities or anything?
    Really depends on how I feel about it in the future. This is really just a legacy port and I'm not going to have it compete with Pax-Imperium as that is my main project.
  • So what is the plan in the meantime?
    Hopefully get my ♥♥♥♥ together so that I can get back to modding.
  • Sub-mod and mod conflicts?
    Sub-mods would need to be made by someone else and just let me know in the comments below what issues arise.
  • Save game compatible?
    Yes.



As always thank to Ole and Frodo for their wonderful tools and the modding den community in answering troubleshooting questions.

If you've been a fan of my work previously or just now and would like to support things like this, this is always welcome but not required:
[paypal.me]
202 Comments
Seran561915 19 Jan @ 2:49pm 
Could you make it so that these units are affected by Karl Franz custom skills? Because when it says in those skills that it adds attack to greatsword units, it doesn't include yours.
KoiGemz 8 Dec, 2024 @ 11:02pm 
Great mod just wished it wasn't location based
Trauma Team 14 Nov, 2024 @ 10:25pm 
Hey, can you add those units for Elspeth?
[-=STFU=-]8===NOOBS===-) 27 Oct, 2024 @ 9:51am 
all units don't appear when playing as Elspeth von Draken, even when I capture Altdorf. Could you please take a look? Thanks a lot
Grjóni Grjónason 24 Oct, 2024 @ 4:20am 
Hey. i would love you import the Pax Imperium mod form Warhammer total war 2 to this game. is that possibly?
Varadis 22 Oct, 2024 @ 5:49am 
a little note to what i just said: when i start as reikland its all well and good but when i capture the city as elspeth there is nothing there
Varadis 22 Oct, 2024 @ 5:45am 
build every possible thing wich makes me able to recruit anything and still don't see any of them
FlexEmperor 20 Oct, 2024 @ 9:43am 
I also noticed that the fusiliers with rifles lack the smoke and flash effects of shots.
FlexEmperor 20 Oct, 2024 @ 9:40am 
Thanks for the cool mod) Will there be an implementation for all factions in the future? For now they are only available to Reikland from the barracks I captured Altdorf playing for Nuln but they never became available
StarvedGarden 17 Oct, 2024 @ 11:42am 
do you have any mods that alter vanilla buildings? if so like Sigmar mod this mod isn't compatible with it.