Project Zomboid

Project Zomboid

2,579 oy
Immersive Solar Arrays (v41, GitHub reupload)
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Ödül
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Gönderilme
Güncellenme
1.361 MB
2 Eyl 2022 @ 4:10
7 Eyl 2023 @ 0:48
10 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Immersive Solar Arrays (v41, GitHub reupload)

Poltergeist tarafından 1 koleksiyonda
polt's haunted mod list
32 öğe
Açıklama

Description
Immersive Solar Arrays (ISA) adds new items and lets you harvest solar power for the needs of your base!

Required Mods
You need to have TARGET SQUARE ON LOAD COMMANDS added to your save mod list if you want to spawn special crates with this mod. It is rather safe to add / remove on existing saves.

Links with useful resources
Mod's wiki pages on github[github.com]
Original Mod's Discord Server Link[discord.gg]
Original Mod's Workshop Page
Video Guide: Project Zomboid Immersive Solar Arrays A to B by Shrek296

Notice!
  • Use only one version of the mod. Latest mod id is "ISA_41". If you have installed mods with same mod_id then you won't be able to select which one is loaded.
  • Mods that delete changes made to default actions like inventory transfer and generator interactions can cause problems.
  • Enable x2 Textures in options or tiles will appear wrong in world, if you have other tile problems try to identify which map or tile mod is incompatible. Disable any other mods and see if the issue persists.
  • Missing recipes link
  • MP troubleshooting link
  • If you have problems downloading the mod with steam, you can find the latest version of the mod on GitHub.
  • Some options require game reload, Stash Houses might need a new game to work properly.
  • It's advised to test this mod in debug before adding it to your modlist, if you add it to an existing save then you should create a save backup.

I found a bug that's not covered above, what to do now?
First of all, you should try to reproduce the bug with only this mod enabled and write the steps necessary to reproduce the bug. If you can't reproduce it with only this mod then try to limit it to a specif set of mods. Check your logs for errors and post them with any other relevant information.

Feel free to report any issues or provide feedback on GitHub.
Contributors
Big thank you to everybody who has contributed to this mod, through various stages of it's existence.
Mod info
Permissions:
Give credit[theindiestone.com]
Workshop ID:
2857548524
Mod ID:
ISA_41
Popüler Tartışmalar Tümünü Görüntüle (35)
16
23 Mar @ 17:43
Solar panels keep disconnecting on serve restart
Rawr the Dragon
5
30 Ağu 2024 @ 21:32
Need help with panels being invisible and causing errors
Pig
7
10 Eyl 2024 @ 2:49
SABİT: MP troubleshooting.
Poltergeist
715 Yorum
Fumo Bnnuy n Friends 17 saat önce 
im asking that too

how many solar panels needed or anything else
i put the battery holder thing with batteries and a few wired batteries the inverter next to the battery charger connected the panels and put a few unwired (yet to save power) generators i think.
Cap 19 saat önce 
@Water_gargle_CHAMPION_2011
huh, ive been trying to power the storage units in west point with a battery bank, although i cant seem to turn on the lights in the building via the light switches, might just be the location, then again im very unexperinced with this mod so i prob am doing something wrong, i figure u should just be able to turn on the bank then u should be able to turn on the lights yea? or do you have to wire them together?
@Cap from my experience is can power the whole house, no specific for placable lamps
Cap 22 saat önce 
So can it power already existing light switches? or do they have to be lamps and placeable light buildings?
Fumo Bnnuy n Friends 15 Ağu @ 14:11 
am i dumb?
how do you know if it's working?
i put the solar panels down the battery holder with some batteries in the storage and then placed down an inverter near the battery holder

i see a window but it says no backup not connected and not enough solar panels as well as 5 hrs duration. Am i missing something need more panels or another thing?
daz1003 12 Ağu @ 5:40 
For the people bringing it up, you can change the panel connection time in the mod settings. If you have the sandbox options mod you can do it in game. Remember to quit and restart the game for the change to take place.
ChefBoyardeeee 1 Ağu @ 20:10 
Can I use the solar panels to power the gas stations fuel pumps?
PixelGamerz9 24 Tem @ 11:19 
yeah seems to not work on multiplayer not sure why
both on this and beta might wanna check on it
Kyral 23 Tem @ 11:01 
connecting solar panels takes hours, why is it taking so fucking long omg
Dr. Gordon Freeman 20 Tem @ 20:00 
why is connecting solar panels the absolute slowest thing ever. even reading in vanilla mode is faster than this. I don't get it. why punish us like this :(