Stellaris

Stellaris

302 ratings
Star Wars: Empire Ships Maintained
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File Size
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2.148 GB
31 Aug, 2022 @ 2:12pm
3 Nov @ 3:02am
27 Change Notes ( view )

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Star Wars: Empire Ships Maintained

Description
Much Yay!

Functionality Update for v4.0.23. With this Update the mods should be fully functional.

Uh oh! Warning!

1: Please be respectful and Mannerly. Any comments that have Excessive profanity, unneeded negativity and or are disrespectful, WILL BE DELETED, as neither me or anyone else have any need them.

2: Please be aware that the use of mods that changes the scale of systems will cause freezing. the gigastructures mod is another one we have found causes freezing. so please make sure you are not using mods like them before reporting that our mod is causing freezing issues. we will not offer help with freezing unless you have ascertained it is our mod for sure. we will create a discussions tab with a list of mods that we have verified do not cause freezing soon.

Notes and Server Info? Wahhh?

Note 1: UI Overhaul Dynamic is required for the Ship Designer due to the size of the SSD\Star Dreadnought Classes otherwise you will have a lot of trouble adding Weapons and Utilities Due to overlapping!

Note 2: Starbase Extended 3.0 and Real Space 4.0 are not required, but are greatly recommended!

Note 3: The Tibana and Kyber crystal resources have been made available only through starbase buildings to make it so management is required and balancing reasons. It is why the use of Starbase Expanded 3.0 is encouraged!

Note 4: This mod is not compatible with NSC, nor will it be made to be. This is a standalone shipset and always will be.

We have created a sever for the mods, bare in mind it is merit and rank based. We want to trust everyone, but that is just unrealistic ideal, so to get more permissions good behaviour and time are needed. You can Enlist with the fleet by Clicking Here[discord.gg]

What is?

This mod is a full update to the original Star Wars Empire Ships Reborn mod, this is a full version of it and not just a vanilla shipset swapper, quite a few of the problems with ship section naming has been fixed, resources and weapons are included and are fully functional. I have created a resource file so the custom resources will be recognized and displayed in game so the universal patch is not needed if you do not have other mods that add custom resources.

Detail Please!

This mod contains:
-custom Galactic Empire faction with relevant flag (Now made Protected from undeserved Empire use)
-custom ship classes only available to empires using the Empire Ships Ship Appearance. (Thanks to TheSting the Prescripted Nation needed to use it is no longer needed or required)
-2 ship sets; Empire Ships and Empire Ships Lite. Lite is used if you want to use only vanilla classes. All custom Empire Ships are only able to be used by selecting the Empire Ships selection when selecting what your Ships will look like in game.
-All ship Sections in the Ship Designer should be properly named.
-The Octuple Turbolaser now has a visual representation in game, it is the same as all the other guns however that is because i could not figure out for the life of me why the original visual refuses to show!

Much Ships! What there?

The custom classes are listed below in order or relative size
-Fighter
-Bombers
-Patrol Craft
-Frigates
-Escort Carriers
-Cruisers
-Star Battlecruisers
-Star Destroyer
-BattleCruisers
-Heavy Battlecruisers
-Super Star Destroyers
-Star Dreadnoughts

Covettes:
IPV-class
Customs-class
Gozanti-class
CR-90H-class
CR-90B-class

Destroyers:
Arquitens-class
Raider-class
Broadside-class

Frigates:
Vigil-class Corvette
Kuat Weapon Platform-class
EF-76 Nebulon-B-class

Escort Carriers:
Imperial-class
Ton Falk-class

Cruisers:
Vindicator-class
Victory Mk.II-class
Acclamator-class
Gladiator-class
Cantwell-class

Star Battlecruisers:
Procursator-class

Star Destroyers:
Victory I-class
Victory II-class
Venator-class
Conqueror-class
Imperial I-class
Imperial II-class

Interdictors:
Immobilizer 418-class (Light)
ISD Dominator-class (Heavy)

Battlecruisers:
Secutor-class
Allegiance-class
Resurgent-class

Heavy Battlecruisers:
Praetor II-Class

Super Star Destroyers:
Bellator-class
Annihilator-class

Star Dreadnoughts:
Executor-class
Eclipse-class
Mega-class

Defense Station:
Golan-Class
Popular Discussions View All (5)
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3 Nov @ 2:58am
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2 Sep, 2022 @ 12:23am
General Questions
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639 Comments
Austin_Legend 1 hour ago 
I actually cannot use this mod because its causing infinite loading screens and infinite freezes just from the games main menu. I've even moved it in my load order.
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [author] 12 Nov @ 1:46am 
i have done a lot of testing and i am now re-endorsing the use of real space. i have pretty much confirmed it will have no ill effects. i have set the system scale one as required, it is not really required, but it does make it more immersive.
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [author] 9 Nov @ 11:55pm 
just a heads up, i will be releasing an update that adds a dorment compatibility with the star wars protrait collection mod, make it so you can requisition the ssd\sd classes from the starforge if you should use it! but as i said, it is dorment compatibility so you do not need the mod to use it.
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [author] 5 Nov @ 7:28pm 
enjoy!
Darthmalevolence 5 Nov @ 7:17pm 
It does, the issue is solved. Thank the force
Darthmalevolence 5 Nov @ 6:19pm 
if this fix works i swear i will be so happy
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [author] 3 Nov @ 2:57am 
already been confirmd ya, but appreciate the attempt nonetheless!
lordav 3 Nov @ 2:18am 
I can confirm that deleting "sw_ven_mass_driver_tech.txt" allows the game to pass the freezing date on a blocked save.
𝕵𝖆𝖙𝖘𝖐𝖆𝖓  [author] 2 Nov @ 8:15pm 
not been reworked yet. just a retainer update.we are putting off the rework till the new ship system has been released.
darthvader66 2 Nov @ 6:38pm 
Great to hear the update finally released, I'm exited to finally try it out again in the modern version!